Alchemical Items
Potions, oils and ointment with advanced properties.
Potions take up zero slots.
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Healing Items
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Basic Healing Potion
Cost: 30sp Effect: Heal 1d10+5 hit points upon consumption. Advanced Healing Potion
Cost: 200sp Effect: Heal 2d10+10- hit points upon consumption. Strong Healing Potion
Cost: 500sp Effect: Heal 4d10+15 hit points upon consumption. Master Healing Potion
Cost: 800sp Effect: Heal 5d10+20 hit points upon consumption. Fate's Healing Potion
Cost: 600sp Effect: Heal 1d100 hit points upon consumption. |
Stealth Items
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Smoke Pellet
Cost: 50sp Effect: When cracked open, usually by striking the floor, this pellet creates a smoke cloud that completely blocks vision for 1d5 rounds in a 2m radius. |
Smoke Stick
Cost: 100sp Effect: When broken the stick will smoke for 10 rounds in a 3m radius. |
Flashbang
Cost: 80sp Effect: A visual explosive that stuns everyone in a 2m radius if they fail an Agility check, reducing their chance to hit with melee, ranged attacks and magic. It also gives anyone in the area the chance to make a Stealth Test. |
Poisons
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Festerwound
Cost: 180sp Effect: This toxin will cause wounds to continue to get worse. Every minute the target loses 1d10 hit points until they succeed on a Challenging (-10) Physical Prowess test. |