Magic Armour
Table of Contents
Lesser Magic Armours General Magic Armours Artifacts |
Lesser Magic Armours
Aegis of the Watchful Moon
Strange armour and shields crafted on the full moon, they seek the protective powers of its reflective light.
Cost: 500sp
Additional Enchantments: 2
Effect: These armours and shields qualify as a breastplate, but without any penalties. Under the light of a moon, they grant an extra +1 Armour.
Strange armour and shields crafted on the full moon, they seek the protective powers of its reflective light.
Cost: 500sp
Additional Enchantments: 2
Effect: These armours and shields qualify as a breastplate, but without any penalties. Under the light of a moon, they grant an extra +1 Armour.
Helm of the Black Hound
A black iron helm in the shape of a dog, this helm's eyes glow eerily and convey the sight of the Black Dogs, guardians of graveyards and tombs, to their owners. Cost: 400sp Additional Enchantments: 2 Effect: While worn the helm allows the wearer to see the faint outline of the invisible, reducing any penalties for spotting invisible objects by 10% or allowing a perception test at -20% if normally there would be no way to spot it. |
General Magic Armours
Rapid Armour
This set of heavy armour can store itself in a form small enough to fit in a pouch or pocket. Upon activation it rapidly forms across its wearer's body, metallic liquid flowing or metal platers being generated from the central point with astonishing speed.
Cost: 1500sp
Additional Enchantments: 2
Effect: This suit of armour is a set of Heavy Armour that adds +6 Armour. Upon activating the armour at a cost of 1 AP it takes 1d5 rounds to fully encompass its owner, starting with +1 armour and adding 1 additional point until it is complete.
This set of heavy armour can store itself in a form small enough to fit in a pouch or pocket. Upon activation it rapidly forms across its wearer's body, metallic liquid flowing or metal platers being generated from the central point with astonishing speed.
Cost: 1500sp
Additional Enchantments: 2
Effect: This suit of armour is a set of Heavy Armour that adds +6 Armour. Upon activating the armour at a cost of 1 AP it takes 1d5 rounds to fully encompass its owner, starting with +1 armour and adding 1 additional point until it is complete.
Wedding Garb
This strange set of clothes looks like the wearer's traditional set of wedding garments, always in pristine condition no matter what has been done to them. Designed to protect prospective brides and grooms from those who would see their special day turn to horror it gains additional powers for the special day itself. Cost: 2000sp Additional Enchantments: 2 Effect: This set of clothes counts as either Light Armour with 2 Armour, or Medium Armour with 3 Armour and a -5% penalty to dodge. Three times per day the wearer's armour bonus can be doubled in response to an attack that would wound them - if this doubling would stop all damage all other effects are also negated. |
Special: If it happens to be the character's genuine wedding day or a social equivalent thereof, this bonus is functional for 24 hours. Once the garment has been removed or the 24 hour period ends the magic deactivates for the next 24 hours.
Dragon Skull Helm
Either made from the skull of a small dragon or large wyvern, or a section of an older dragon, these helmets carry some of the dragon's fury still. Unfortunately, they can be seen as less than friendly when dealing with actual dragons.
Cost: 1000sp
Additional Enchantments: 2
Effect: Add +10% to Physical Prowess. They also gain a Breath Weapon as the Kobold race. A Kobold counts as having the Enhanced Breath Weapon talent once more than they currently do. The wearer also takes a -10% to any social interactions with any draconic being.
Either made from the skull of a small dragon or large wyvern, or a section of an older dragon, these helmets carry some of the dragon's fury still. Unfortunately, they can be seen as less than friendly when dealing with actual dragons.
Cost: 1000sp
Additional Enchantments: 2
Effect: Add +10% to Physical Prowess. They also gain a Breath Weapon as the Kobold race. A Kobold counts as having the Enhanced Breath Weapon talent once more than they currently do. The wearer also takes a -10% to any social interactions with any draconic being.