Companion
Animal
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Teleport across the distance, allowing for rapid transport and bypassing dangers.
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Animal Companion - Gain the services of a permanent animal companion. This should be created upon selection of this Talent.
Animal Companions are permanent allies. If they are killed their death is permanent. A new companion can be acquired upon your next level up.
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Rank 2
Enhance - Add +10 to one of the animal companion's Attributes.
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Rank 3
Well Trained - Reduce the AP cost for issuing commands by 1.
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Rank 4
(Level 5 and higher)
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Animal Companion - Gain the services of a permanent animal companion. This should be created upon selection of this Talent.
Animal Companions are permanent allies. If they are killed their death is permanent. A new companion can be acquired upon your next level up.
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Rank 2
Enhance - Add +10 to one of the animal companion's Attributes.
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Rank 3
Well Trained - Reduce the AP cost for issuing commands by 1.
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Rank 4
(Level 5 and higher)
Venomous - The animal companion gains the Poison Talent, and can take Poison talents as Animal Companion abilities.
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-- Or --
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Focused Ally - Gain an additional Animal Companion Ability that your animal companion would qualify for.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Soul Bond - The companion can communicate with its master, sending general feelings and desires through the bond. The two will always know the general direction of each other.
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-- Or --
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Focused Ally - Gain an additional Animal Companion Ability that your animal companion would qualify for.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Exceptional Ally - Gain two additional Animal Companion Abilites that your animal companion would qualify for.
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Familiar
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A smaller companion that aids with casting and other feats.
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Familiar - Gain the services of a permanent familiar. This should be created upon selection of this Talent.
Familiars are permanent allies. If they are killed their death is permanent. A new companion can be acquired upon your next level up.
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Rank 2
Mage's Assistant - Once per day the Familiar can accept the cooldown cost for a Talent, but cannot use any of its abilities during the cooldown period
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Rank 3
Soul Bond - The familiar can communicate with its master, sending general feelings and desires through the bond. The two will always know the general direction of each other.
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Rank 4
(Level 5 and higher)
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Familiar - Gain the services of a permanent familiar. This should be created upon selection of this Talent.
Familiars are permanent allies. If they are killed their death is permanent. A new companion can be acquired upon your next level up.
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Rank 2
Mage's Assistant - Once per day the Familiar can accept the cooldown cost for a Talent, but cannot use any of its abilities during the cooldown period
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Rank 3
Soul Bond - The familiar can communicate with its master, sending general feelings and desires through the bond. The two will always know the general direction of each other.
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Rank 4
(Level 5 and higher)
Conduit - The Familiar becomes the source of the spell, casting it exactly as its master would but with a 5% bonus to hit or penalty on saves the spell requires.
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-- Or --
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Focused Familiar - Gain an additional Familiar Ability that your animal companion would qualify for.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Crafting Assistant - The Familiar can aid with Crafting projects, reducing the silver needed to complete the project by 10% and adding +10% to checks.
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-- Or --
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Focused Familiar - Gain an additional Familiar Ability that your animal companion would qualify for.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Exceptional Familiar - Gain two additional Familiar Abilities that your animal companion would qualify for.
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Outsider
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A mutable companion from beyond the mortal realm.
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Outsider - Gain the services of a permanent Outsider. This should be created upon selection of this Talent.
Outsiders are permanent allies. If they are killed their death is negligible, returning once the character has rested for 8 hours or so.
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Rank 2
Enhance - Add +10 to one of the animal companion's Attributes.
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Rank 3
Life Bond - The link between the two beings is so intense that even life energy can pass between them. Either Companion or the Master, whenever one takes damage, can choose to transfer it to the other.
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Rank 4
(Level 5 and higher)
Attribute: Fellowship
Type: Ally
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: Self
Rank 1
Outsider - Gain the services of a permanent Outsider. This should be created upon selection of this Talent.
Outsiders are permanent allies. If they are killed their death is negligible, returning once the character has rested for 8 hours or so.
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Rank 2
Enhance - Add +10 to one of the animal companion's Attributes.
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Rank 3
Life Bond - The link between the two beings is so intense that even life energy can pass between them. Either Companion or the Master, whenever one takes damage, can choose to transfer it to the other.
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Rank 4
(Level 5 and higher)
Elemental Pact - Choose one type of Elemental. The Outsider gains an Elemental Ability suitable for that type of Elemental.
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-- Or --
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Enhanced Companion - Gain an additional Outsider Ability that your companion would qualify for.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Enhanced Companion - Gain an additional Outsider Ability that your companion would qualify for.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Exceptional Companion - Gain two additional Outsider Abilities that your companion would qualify for.
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