Monstrous Talents
Table of Contents
Monstrous Talents Boss Talents |
Monstrous Talents
Artificial Lifeform
Prerequisites: Artificial life-form of creation. Effect: The Unarmoured Defence Talent counts as Heavy Armour for the purposes of modifications and other Talents, but can only use one set of Talents at a time. Unarmed Attacks add +2 to damage. |
Minor Luck
Prerequisites: No other source of luck. Effect: Gain 2 points of luck per level. |
Natural Assault
Prerequisites: NPC. Effect: Grants the creature a Natural Assault attack, which inflicts 1d10+5 damage for 3 AP. This counts as the Natural Attack Talent. |
Nightmare Visage
Prerequisites: NPC. Effect: The creature targets one person, and forces a Challenging (-10%) Willpower test. If the target fails the Willpower test the creature warps into there worst nightmare. Targeting the creature in this form is hard for the victim, and they suffer a -20 to all attempts to fight it. In addition each attacks or spell costs 2 AP more. This ability costs 4 AP, and 1 AP to maintain. |
Monstrous Hide
Prerequisites: NPC. Effect: Gain 3 Armour on top of the Physical Prowess modifier. This counts as the Unarmored Defence Talent. |
Protean Form
Prerequisites: NPC, Formless. Effect: All attempts to grapple this formless creature take a -10% penalty. Even when grappled all penalties are halved. In addition, there attacks can reach up to 3m. |
Size (Large)
Prerequisites: A Creature that has increased to over 8ft tall or ten feet long and weighs over 500lbs. Effect: Add +2 to damage and +10 to Physical Prowess. They take up a 2m square area. |
Size (Massive)
Prerequisites: A Creature that has increased to over 16ft tall or 20ft long and weighs over 1000lbs, the Size (Large) Talent. Effect: Add +4 to damage and +20 to Physical Prowess. They take up a 3m square area. |
Vast Resources
Prerequisites: A massive source of wealth, such as a kingdom, ancient dragon's horde or trade empire. Effect: Gain +20 on social talent tests made to impress, charm or intimidate when you use your wealth in someway, such as bribery, flaunting what you have, or threatening to hire a force to destroy there home town and crash there nation's economy. |
Zombie Horde
Prerequisites: NPC, the souls of the victims used as fuel. Effect: When a zombie horde is created using the Undead Minion talent, it can be released and another raised. The souls of the zombies are bound to there body and compelled to follow simple instructions, along many groups to be raised in this fashion. |
Boss Talents
Paragon of there Kind
Prerequisites: NPC Only. Effect: Grant the character an Archetype, granting them the same abilities as a PC at the same levels. |
Regeneration
Prerequisites: NPC Only. Effect: Spend 1 AP to heal 1d10 HP. Each additional time this talent is taken, an additional 1 AP can be spent to add +5 to this roll. |
Invulnerability
Prerequisites: NPC Only, Level 10. Effect: The target is not harmed by any damage, of any kind...with an exception. This ability must have a weakness - a certain weapon that can negate it for a while, or a ritual. The PC's should have a strong chance of finding this before they reach such a boss, and this typically should be a significant event, rather than a random fight. |
Soul Casting
Prerequisites: NPC Only. Effect: The caster uses another soul as a buffer, forcefully trapping it in a gem. For each time they take this talent they can ignore the Cooldown on a talent once per turn. |
Mass Production
Prerequisites: Three or more crafting talents Effect: Create a number of Automata whose combined level is equal to yours. |