Bladed Weapon Talents
Swords, knives and daggers are a common weapon, an effective balance between offensive power, speed and defence.
For ease, they have been divided into Light Blades, One-Handed Blades and Two-Handed blades to represent different kinds of weapons and the different ways they can be used.
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Rank 1
Light Blades - Grants proficiency with the use of Light Bladed weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Rapid Strikes - Reduce the AP cost of an attack by 2, but half the damage inflicted after armour has been applied.
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Light Blades - Grants proficiency with the use of Light Bladed weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Rapid Strikes - Reduce the AP cost of an attack by 2, but half the damage inflicted after armour has been applied.
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1, to a minimum of 1.
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-- Or --
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Piercing - Reduce Armour by 2.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Parry Master - Add +10 to Parry and reduce the cost of Parrying by 1AP
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-- Or --
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Certain Strike - Add +10 to hit
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Omni Strike - For 5 AP Strike each enemy within reach once.
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-- Or --
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Potent Strike - Add 1d5 to damage and add +5 to hit.
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Rank 1
One-Handed Blades - Grants proficiency with the use of One-Handed Bladed weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Effortless Blows - Reduce the AP cost of the attacks by 1.
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One-Handed Blades - Grants proficiency with the use of One-Handed Bladed weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Powerful Blow - Gain +2 damage.
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-- Or --
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Two-Handed Form - Use both hands to inflict an additional 3 damage, but can't use a second weapon or a shield.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1.
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-- Or --
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Solid Form - Add whole Physical Prowess modifier to damage, rather than half.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Razor's Edge - On the roll of 10 or less then the damage is doubled.
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-- Or --
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Swordsman - Add +10 to hit and +4 to damage.
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Rank 1
Two-Handed Blades - Grants proficiency with the use of Two-Handed Bladed weapons.
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Rank 2
Solid Form - Add your full Physical Prowess modified to damage rather than half.
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Rank 3
Fell Blade - Add 1d10 damage for an additional 1AP and my -5 to hit. This must be announced before the dice are rolled.
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Two-Handed Blades - Grants proficiency with the use of Two-Handed Bladed weapons.
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Rank 2
Solid Form - Add your full Physical Prowess modified to damage rather than half.
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Rank 3
Fell Blade - Add 1d10 damage for an additional 1AP and my -5 to hit. This must be announced before the dice are rolled.
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Mighty Thews - Use a Two-Handed Sword one-handed with a -2 penalty.
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-- Or --
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Potent Strike - Add 1d10 to damage.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1.
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-- Or --
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Strong Parry - Add +10 to Parry and add +2 to armour on any turns Parry is used.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Consistency - Add +5 to hit and add +2 damage.
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-- Or --
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Powerful Form - Add your Physical Prowess modifier to Damage.
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