General Style Talents
Some styles of combat are universally applicable, and function regardless of whatever other style of fighting a character uses. These styles will typically benefit any kind of character, if it's something they want to do.
|
Table of Contents
Merged Styles Pacifist |
Merged Styles
|
Merged Styles allows you to use Two style talents, but at a significant cost until you can master them.
Attribute: None
Type: Passive
Requirements: Two or More Style Talents
Duration: Constant
Action Points: None
Cool Down: None
Rank 1
Merge Style - You can use Two Style talents at the same time, at a cost equal to the combined attack and Style costs, or the total of there Actions Points -2, whichever is greater.
|
Rank 2
Overextend - Reduce the AP cost by 1, but take 1d5 damage without armour.
|
Rank 3
Efficient Use - The Talents cost either the combined cost or the character's total action points -2, whichever is better for them.
|
Rank 4
(Level 5 and higher)
Attribute: None
Type: Passive
Requirements: Two or More Style Talents
Duration: Constant
Action Points: None
Cool Down: None
Rank 1
Merge Style - You can use Two Style talents at the same time, at a cost equal to the combined attack and Style costs, or the total of there Actions Points -2, whichever is greater.
|
Rank 2
Overextend - Reduce the AP cost by 1, but take 1d5 damage without armour.
|
Rank 3
Efficient Use - The Talents cost either the combined cost or the character's total action points -2, whichever is better for them.
|
Rank 4
(Level 5 and higher)
Combined Imperfection - You may choose to pay the cost for only of the two Style talents used, but the second Style functions as though it was 2 ranks lower than it is. If this this reduces it below the 1st rank that Talent can't be used with this.
Rank 5
Master of Many Styles - Switch one of the two Styles being used for a cost of 0 AP at the start of your turn.
Rank 6
Combined Perfection - Pay only the cost for which Talent would be the more expensive of the two.