Healing
Healing magic is one of the primary ways that adventures regain their stamina, but each use takes some of the person healed's own life force to repair the damage. After a certain point Healing Magic no longer works.
Healing Limit - It is important to note that Healing, more than any other Talent group, takes a tole on the person receiving it. Each person can only be healed a number of times equal to there Physical Prowess modifier. Healing after that will be ineffective, as the exhausted body simply can't muster the energy.
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Cure
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Knit the wounds and smooth the burns
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 4AP
Cool Down: None
Range: Touch
Rank 1
Cure - Heal the target for 1d10 plus half your level (minimum 1).
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Rank 2
Ranged Healing - Target a person up to 10m away for healing.
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Rank 3
Enhanced Healing - Increase the Cure effect by 1d10.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 4AP
Cool Down: None
Range: Touch
Rank 1
Cure - Heal the target for 1d10 plus half your level (minimum 1).
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Rank 2
Ranged Healing - Target a person up to 10m away for healing.
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Rank 3
Enhanced Healing - Increase the Cure effect by 1d10.
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Rank 4
(Level 5 and higher)
Mass Cure - Heal 1 target per 4 levels at the same time, for an additional 1AP per character healed.
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-- Or --
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Ease of Casting - Reduce the AP cost by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Healing Mark - Store a Cure spell on the target, set to trigger when they need it.
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-- Or --
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Emergency Haling - Cast a Cure spell for its normal AP cost +1 as a reaction during another character's turn. This can be used only once.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Vitalised Form - Increase the target's max health by the amount you cast. This counts as magical healing.
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-- Or --
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Restore
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Remove a condition. Using Restore counts against the healing limit of the target.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: None
Range: Touch
Rank 1
Restore - Select any one minor condition that the target is suffering from. On a successful Willpower test, the condition is improved by 1 rank.
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Rank 2
Ranged Restoration - Use restoration on a target up to 10m away.
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Rank 3
Easier Restoration - Add +10% to Willpower tests to use Restoration.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: None
Range: Touch
Rank 1
Restore - Select any one minor condition that the target is suffering from. On a successful Willpower test, the condition is improved by 1 rank.
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Rank 2
Ranged Restoration - Use restoration on a target up to 10m away.
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Rank 3
Easier Restoration - Add +10% to Willpower tests to use Restoration.
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Rank 4
(Level 5 and higher)
Mass Restoration - Restore one target per 4 character levels.
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-- Or --
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Impressive Restoration - Instead of removing a level of a minor condition remove it entirely on a successful Willpower test.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Joint Restoration - Add the effect of your Restoration to a Cure spell at an AP cost of both spells -2.
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-- Or --
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Major Restoration - On a successful Willpower test remove a level of a major condition.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Master Restoration - By making several Willpower tests over the course of a week, one per day, remove a Long Term Condition.
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-- Or --
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Revive
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Bring a creature back from the beyond.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 10 AP
Cool Down: 10 (Special)
Range: Touch
Rank 1
Revive - If a target is reduced to 0 HP and killed they can be revived by this spell. The casting must start within 3 rounds of the person falling to 0 HP. If successfully done they return to life with 1 HP.
Revive is exempt from the normal rules concerning Cooldowns, and can be cast even when another cool is still active. It is not exempt from its own cooldown, however, which begins counting down when any other cooldowns finish.
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Rank 2
Rebirth - When a character is revived they regain 2d10 hits points.
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Rank 3
Improved Revive - Increase the period after revival to 1 minute.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 10 AP
Cool Down: 10 (Special)
Range: Touch
Rank 1
Revive - If a target is reduced to 0 HP and killed they can be revived by this spell. The casting must start within 3 rounds of the person falling to 0 HP. If successfully done they return to life with 1 HP.
Revive is exempt from the normal rules concerning Cooldowns, and can be cast even when another cool is still active. It is not exempt from its own cooldown, however, which begins counting down when any other cooldowns finish.
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Rank 2
Rebirth - When a character is revived they regain 2d10 hits points.
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Rank 3
Improved Revive - Increase the period after revival to 1 minute.
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Rank 4
(Level 5 and higher)
Major Rebirth - When a character is revived they regain half their hits points.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Self Resurrection - Once per day the caster can revive themselves. This drains 20 AP, and the caster cannot act until this debt has been repaid.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Yearly Revival - The caster can revive someone up to a year after their death so long as their body is still as intact as needed.
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-- Or --
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Being of Mercy
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Use your own life energy to absorb damage for an ally.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Maintained
Action Points: 2 AP + Upkeep
Cool Down: None
Range: 10m
Rank 1
Being of Mercy - Link with a number of allies, up to half your Willpower modifier rounded up. When they are hurt absorb up to 5HP worth of damage. This does not count as magical healing. The upkeep for this spell is 2 AP.
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Rank 2
More Mercy - Increase the number of allies you can link to up to your Willpower.
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Rank 3
Increased Range - Increase the talent's range to 30m.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Maintained
Action Points: 2 AP + Upkeep
Cool Down: None
Range: 10m
Rank 1
Being of Mercy - Link with a number of allies, up to half your Willpower modifier rounded up. When they are hurt absorb up to 5HP worth of damage. This does not count as magical healing. The upkeep for this spell is 2 AP.
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Rank 2
More Mercy - Increase the number of allies you can link to up to your Willpower.
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Rank 3
Increased Range - Increase the talent's range to 30m.
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Rank 4
(Level 5 and higher)
Easier Upkeep - Reduce the Upkeep by 1 AP.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Higher Mercy - When the targets of this spell you may absorb some damage, up to half of what they take, after armour. You cannot reduce or modify that damage in any way.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Highest Mercy - When the targets of this spell are hurt you may absorb some or all of any damage they take, after armour. You cannot reduce or modify that damage in any way.
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-- Or --
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Mercy Mirror - For 4 AP the caster can make an opposed Willpower check against one target. If the caster is successful they take all the damage for this Talent.
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