Utility Magic
These spells are not intended for combat, but can still be a life saver in the hands of a skilled magi.
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Table of Contents
Long Range Teleportation Imbue Magic Read Aura Appearance Magic Messaging Magic Oneiromancy Spiritual Communication |
Long Ranged Teleportation
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Too slow to be any use in combat, the ability to travel great distances can be very useful.
Attribute: Willpower
Type: Unique
Requirements: 2 or more Teleport talents
Duration: Instant
Action Points: 20 AP
Cool Down: 5 minutes
Range: 5 people within 10m
Rank 1
Long Ranged Teleport - The caster and five others can vanish, appearing up to 200 miles away. The group is disorientated for at least 30 seconds. This must be a location the caster is familiar with.
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Rank 2
Continental Travel - For every additional 5 AP spent the distance increases by an additional 200 miles, up to 500 miles every 5 levels.
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Rank 3
Call - Summon an item you have pre-prepared with a simple symbol, chosen and created, to your hand for 10AP so long as it is within range. Additional items can be called, if within 2m of the first, for 2 additional AP per item. Said items can also be sent somewhere for the same AP cost, although the location must be within 2m of the same mark they bear also created by the same mage.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Unique
Requirements: 2 or more Teleport talents
Duration: Instant
Action Points: 20 AP
Cool Down: 5 minutes
Range: 5 people within 10m
Rank 1
Long Ranged Teleport - The caster and five others can vanish, appearing up to 200 miles away. The group is disorientated for at least 30 seconds. This must be a location the caster is familiar with.
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Rank 2
Continental Travel - For every additional 5 AP spent the distance increases by an additional 200 miles, up to 500 miles every 5 levels.
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Rank 3
Call - Summon an item you have pre-prepared with a simple symbol, chosen and created, to your hand for 10AP so long as it is within range. Additional items can be called, if within 2m of the first, for 2 additional AP per item. Said items can also be sent somewhere for the same AP cost, although the location must be within 2m of the same mark they bear also created by the same mage.
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Rank 4
(Level 5 and higher)
Ready - Remove the disorientated time period after a jump for everyone but the caster.
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-- Or --
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Gate - Use the Gate talent with Long Range Teleportation, extending its range but imposing the same limits on the time that the Gate spell does.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Planar Travel - Teleport to other planes of existence.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Global Travel - Travel anywhere on the planet that you know.
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Imbue Magic
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Adding magical power to an item requires a special kind of skill and patience.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: N/A
Range: Touch
Rank 1
Imbue Magic - Adding magic to an item costs 3/4 of the price of buying it, and takes an hour's of work per 100sp. These hours do not need to be consecutive. Upon completion, the Caster rolls a Willpower test to see if the magic holds. If not the process must be begun again. Once a rollover 90% of the work is ruined and half the cost of the material must be repurchased.
Modifying an existent magic item is also possible. To add more properties simply deduct pay the additional cost, making sure it is within the crafter's limit of silver pieces. To change a magical effect then the existing enchantment counts as half the materials you need, leaving the other to be gathered and used as normal.
The items that can be made at this rank can not be worth more than 1000 sp.
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Rank 2
Skilled - Add +10% to Willpower tests made to create items,
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Rank 3
Improved Crafting - Craft Magic Items up to 5000 sp.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: N/A
Range: Touch
Rank 1
Imbue Magic - Adding magic to an item costs 3/4 of the price of buying it, and takes an hour's of work per 100sp. These hours do not need to be consecutive. Upon completion, the Caster rolls a Willpower test to see if the magic holds. If not the process must be begun again. Once a rollover 90% of the work is ruined and half the cost of the material must be repurchased.
Modifying an existent magic item is also possible. To add more properties simply deduct pay the additional cost, making sure it is within the crafter's limit of silver pieces. To change a magical effect then the existing enchantment counts as half the materials you need, leaving the other to be gathered and used as normal.
The items that can be made at this rank can not be worth more than 1000 sp.
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Rank 2
Skilled - Add +10% to Willpower tests made to create items,
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Rank 3
Improved Crafting - Craft Magic Items up to 5000 sp.
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Rank 4
(Level 5 and higher)
Faster Crafting - Your crafting rate becomes an hour per 100 sp multiplied by your character level.
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-- Or --
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Almost Perfect Form - Add an additional 10% to will power when crafting, and even on a roll of 90-99% the object is not ruined.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Efficient - Craft items worth 10,000 sp and the cost for the item's creation is halved.
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-- Or --
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Limitless Creation - There is no upper limit on the amount of silver you can spend.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Artefacts - You can work with the GM to create Artifact level items.
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-- Or --
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Read Aura
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The power to view the aura of beings and items can be useful.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: While Maintained
Action Points: 2 AP
Cool Down: None.
Range: Self
Rank 1
Read Aura - While this talent is active the user can sense the magical aura surrounding enchanted items. This will only tell them it is magical, but not how, that they can see it.
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Rank 2
Sense Life - Detect living creatures within 10m. You can only tell which cardinal direction they are in, but not how far or their intent.
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Rank 3
Know Non-Life - Detect non-living creatures within 10m, including undead and constructs. These creatures may not be intelligent, but must be capable of doing more than a simple rote function like a machine - generally being able to receive instructions.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: While Maintained
Action Points: 2 AP
Cool Down: None.
Range: Self
Rank 1
Read Aura - While this talent is active the user can sense the magical aura surrounding enchanted items. This will only tell them it is magical, but not how, that they can see it.
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Rank 2
Sense Life - Detect living creatures within 10m. You can only tell which cardinal direction they are in, but not how far or their intent.
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Rank 3
Know Non-Life - Detect non-living creatures within 10m, including undead and constructs. These creatures may not be intelligent, but must be capable of doing more than a simple rote function like a machine - generally being able to receive instructions.
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Rank 4
(Level 5 and higher)
Sense Manipulation - Detect if a creature's mind has been magically manipulated or controlled.
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-- Or --
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Detect Poison - Sense if something is toxic to the caster within 10m. The more lethal the stronger the response.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Increased Detail - Gain an insight into the nature of what you sense - its general location, basic magic, the type of poison or being it is, etc.
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-- Or --
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Easy Sense
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
All Seeing - When activated use all Sense Aura talents at once for 4 AP.
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-- Or --
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True Sight - Your ability to detect is constantly active, and doesn't need AP. You still can't use all types at once, however, and it costs 1AP to switch them.
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Appearance Magic
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To transform oneself can be both useful and liberating.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 20 AP
Cool Down: 5 minutes
Range: Self
Rank 1
Appearance Magic - Make minor changes to your appearance, such as clearing away minor blemishes or creating light make up, moderate changes in hair colour and style, and the like.
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Rank 2
Stage - The spell can now create significant levels of make up, completely different hair styles and colours and alter skin tone. These changes can be significant enough to disguise a person somewhat.
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Rank 3
Gender - The character can change there physical sexual characteristics. The character will be recognizable as the same person, making it less useful for disguise that it might otherwise.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 20 AP
Cool Down: 5 minutes
Range: Self
Rank 1
Appearance Magic - Make minor changes to your appearance, such as clearing away minor blemishes or creating light make up, moderate changes in hair colour and style, and the like.
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Rank 2
Stage - The spell can now create significant levels of make up, completely different hair styles and colours and alter skin tone. These changes can be significant enough to disguise a person somewhat.
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Rank 3
Gender - The character can change there physical sexual characteristics. The character will be recognizable as the same person, making it less useful for disguise that it might otherwise.
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Rank 4
(Level 5 and higher)
Another Face - The spell can completely alter the user's face, although it's difficult to replicate another's form.
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-- Or --
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Species - Switch to another race. This change can even include gaining the Small trait.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Animal Form - Change into an animal form. Other than its mode of transportation the form is entirely cosmetic.
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-- Or --
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Perfect Mimic - Perfectly mimic's another creatures form. You must have seen them within a week, or know them intimately, to make a perfect copy.
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Messaging Magic
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To communicate is to reach an understanding - or a plan.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: 1 minute
Range: 100m
Rank 1
Communication Magic - Send, but do not receive, a message that you speak to one person within 100m.
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Rank 2
Increased Range - The spell can reach up to 500m.
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Rank 3
Understanding - The message you send is understood, and if you gain the ability to receive a reply you understand the communication.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: 1 minute
Range: 100m
Rank 1
Communication Magic - Send, but do not receive, a message that you speak to one person within 100m.
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Rank 2
Increased Range - The spell can reach up to 500m.
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Rank 3
Understanding - The message you send is understood, and if you gain the ability to receive a reply you understand the communication.
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Rank 4
(Level 5 and higher)
Receive - The recipient can send a reply if they do so within 1 minute of the message.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Mass Communications - Send (and if you can, receive) messages to people up to your Willpower modifier.
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Rank 6
Perfect Messages - Send a message to one person you know the full name of, regardless of location or position or even dimension.
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-- Or --
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Oneiromancy
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Oneiromancy is the magical skill of divining the future from your own dreams.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: Once per Night
Range: Self
Rank 1
Oneiromancy - Gain a single premonition for the next day. Select one roll that you have failed, and immediately re-roll the selected roll again with a +10.
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Rank 2
Dreams - Re-roll the amount of healing you receive once per day.
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Rank 3
Nightmare - Once per day roll a Dodge or Parry check without an AP cost.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: Once per Night
Range: Self
Rank 1
Oneiromancy - Gain a single premonition for the next day. Select one roll that you have failed, and immediately re-roll the selected roll again with a +10.
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Rank 2
Dreams - Re-roll the amount of healing you receive once per day.
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Rank 3
Nightmare - Once per day roll a Dodge or Parry check without an AP cost.
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Rank 4
(Level 5 and higher)
Dream Herbs - Add +2 uses of the Oneiromancy ability a day.
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-- Or --
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Caccoon Vine - Add one to the Dreams and Nightmare abilities.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Speaker of Revelations - Speak with an ally during there dream, regardless of distance. Share one use of the Oneiroancy, Dreams or Nightmare ability with that ally for the next day.
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-- Or --
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Prophetic - Once a day ask the GM a single yes or no question about the scene. If it is especially unlikely you would know then they may ask you to a make Willpower test, selecting the difficulty as appropriate.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Wish Fulfillment - Once a year, restart a scene, a fight or other important moment. This can allow a character to change mistakes, undo a death or avid an ambush.
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-- Or --
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Spiritual Communication
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Speak with the dead and the spirit world.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: 3 rounds
Range: Self
Rank 1
Spiritual Communication - Get the emotions of a creature that was recently dead within the last 12 hours. These emotions are from the last few minutes of a creature's life. The head, especially the brain, must be intact for this to work.
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Rank 2
Preserved Spirit - This talent instead works for 1 day per 4 levels.
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Rank 3
Speak With Dead - Ask the spirit one question. It is under no compulsion to answer or answer truthfully.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Instant
Action Points: N/A
Cool Down: 3 rounds
Range: Self
Rank 1
Spiritual Communication - Get the emotions of a creature that was recently dead within the last 12 hours. These emotions are from the last few minutes of a creature's life. The head, especially the brain, must be intact for this to work.
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Rank 2
Preserved Spirit - This talent instead works for 1 day per 4 levels.
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Rank 3
Speak With Dead - Ask the spirit one question. It is under no compulsion to answer or answer truthfully.
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Rank 4
(Level 5 and higher)
Final Thoughts - See the last 30 seconds of the deceased thoughts and memories.
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-- Or --
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Gifted Speaker - Ask two more questions.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Speak with Spirit - Speak with the lingering ghosts of a place. You must be within 500m of the place of their demise or grave and speak at least part of their name.
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-- Or --
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Compel Honesty - If the Caster passes a willpower test the spirit is required to speak honestly, or not at all.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Vide Mori - See the final two minutes of a person's life, with the spirit able to answer any questions you can ask.
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-- Or --
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