Fae-Kissed
Eerily beautiful and emotional, the Fae-Kissed are those with faerie blood in there heritage. The Fae themselves consider any mortal lucky enough to have a touch of there blood lucky beyond compare. Other mortals...may not agree.
The Fae-Kissed look like an ideal version of there non-Fae parent's race for the most part, but with an eerie, unreal beauty that is off-putting and captivating in equal parts.
The Fae-Kissed themselves often feel the call of there blood, of the great courts and the songs of the faerie, leaving them disconnected from the mortal world unless they find something to keep there attention there. Many Fae-Kissed adventurers are seeking just that.
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Statistics
All Fae Kissed gain the following ability;
Auf Child - Gain an Enchantment or Illusion talent.
Fae-Kissed also gain three of the following ability.
Food and Drink - Gain a Craft Food talent, and add +5 to tests for crafting it.
Fey Charms - On a successful diplomacy test a single target becomes friendly for 1d5 minutes, and will do anything they would for a normal friend. By making this a Difficult (-20) they won't hold a grudge when this ability wears off, a lingering charm leading to understanding. This counts as Mental Magic for the Sense Manipulation talent.
Charming Song - Spend an additional 1 AP to sing a song as part of casting the spell to increase the difficulty of the test to resist its effects by 5, add +5 to hit or add +2 damage.
Social Animal - Gain an additional Social Talent.
Civic Minded - Gain +10 to Fellowship.
Fair Speech - Gain +15% to Diplomacy, Intimidation and Barter, but if a character with this trait actively tells a lie they lose all Luck for the rest of the day and half there hit points. This is very painful and very obvious.
Bloodline
Finally, the character selects one of the below abilities;
Sidhe - Gain an additional Fae-Kissed ability.
Human Blood - Gain an additional Talent.
Dwarf Blood - Gain +5 5o Willpower.
Elf Blood - Gain +5 to Intelligence.
Orc Blood - Gain the Berserker Talent.
Gnome Blood - Gain a talent from the Alchemy or Artificery
Halfling Blood - Gain +1 luck every 2 levels.
Kobold Blood - Choose a Heritage, and gain +2 armour to the same damage type.
Goblin Blood - Gain a talent from the Alchemy or Artificery.
Kitsune Blood - Gain a Natural Attack talent.
Shifter Blood - Gain the Warform Talent
Giant Blood - Add +1 to melee weapon damage, +1 every 6 levels.
Simulacrum Enhancement - Gain +10% to dodge a magical attack, +10% on a test to resist magical or +3 armour against a magical attack. This can be used once per battle at the cost of 5 Luck.
Undead Taint - reduce the effects of the Exposure condition by 1.
Nephilim Blood - Gain one of the optional Nephilim racial abilities.
Dryda Kin - A small plant companion, that feeds its ally nutrients allowing them to survive without food and use the Cure talent on themselves for 2AP less.
Orestiad Infusion - Add 1 to Armour
Ifriya Infusion - Reduce fire damage by half.
Nokken Infusion - Reduce cold and water damage by half.
Anemoi Infusion - Reduce lightning damage by half.
Umbresk Infusion - Gain a Umbrmancy magic talent
Chalkydri Infusion - Gain a Luxomancy talent.
Elf Blood - Gain +5 to Intelligence.
Orc Blood - Gain the Berserker Talent.
Gnome Blood - Gain a talent from the Alchemy or Artificery
Halfling Blood - Gain +1 luck every 2 levels.
Kobold Blood - Choose a Heritage, and gain +2 armour to the same damage type.
Goblin Blood - Gain a talent from the Alchemy or Artificery.
Kitsune Blood - Gain a Natural Attack talent.
Shifter Blood - Gain the Warform Talent
Giant Blood - Add +1 to melee weapon damage, +1 every 6 levels.
Simulacrum Enhancement - Gain +10% to dodge a magical attack, +10% on a test to resist magical or +3 armour against a magical attack. This can be used once per battle at the cost of 5 Luck.
Undead Taint - reduce the effects of the Exposure condition by 1.
Nephilim Blood - Gain one of the optional Nephilim racial abilities.
Dryda Kin - A small plant companion, that feeds its ally nutrients allowing them to survive without food and use the Cure talent on themselves for 2AP less.
Orestiad Infusion - Add 1 to Armour
Ifriya Infusion - Reduce fire damage by half.
Nokken Infusion - Reduce cold and water damage by half.
Anemoi Infusion - Reduce lightning damage by half.
Umbresk Infusion - Gain a Umbrmancy magic talent
Chalkydri Infusion - Gain a Luxomancy talent.