Humans
Humanity is a common race that has spread across most of the known world, in one way or another. Adaptable and determined they can exist in almost any condition, given time and preparation. As a result, humans are a dominant force.
Typically between 5ft tall at the short end and 7ft at the tallest, humans have a variety of skin tones ranging from dark to light, and hair in an equally variable number of shades and tones. Weight and build can also vary heavily, and human blood introduced into other races is often an explanation for some of the variety seen there.
Humans tend to live shorter lives compare to most of the other mortal races - few remain physically imposing beyond there 50th year, and most don't live past 80 - an age barely seen as anything at all for some races.
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Still, it is often believed that there shorter life spans tend to give humans a surprising motivation to leave a mark on the world so that it won't forget them...for good or for ill.
Statistics
Humans gain three of the following ability.
Adaptable - Humans are infamously variable and able to adapt to any situation. Add +10 to two Attributes.
Variable - Gain an additional Combat talent of their choice.
Diverse - Humans gain an additional, free Advantage.
Social Animal - Gain an additional Social Talent.
Bloodline
Finally, the character selects one of the below abilities;
Pure Human - Gain an additional Combat or Social Talent
Dwarf Blood - Gain +5 to the Physical Prowess attibute.
Elf Blood - Add +1 to movement.
Orc Blood - See in perfect darkness without a light source, albeit in black and white.
Halfling Blood - Add +5 to Agility.
Kobold Blood - Choose a Heritage, and gain +2 to the same damage type
Goblin Blood - Add +1 to fire damage every 6 levels.
Kitsune Blood - Gain a Kitsune Tail talent.
Giant Blood - Add +1 to melee weapon damage, +1 every 6 levels.
Simulacrum Enhancement - Gain +10 to dodge a magical attack, +10 on a test to resist magical or +3 armour against a magical attack. This can be used once per battle at the cost of 5 Luck.
Undead Taint - Add +10 to one attribute, but take a -2 penalty to AP when healed.
Nephilim Blood - Gain one of the optional Nephilim racial abilities.
Dryda Kin - A small plant companions, that feeds it ally nutrients allowing them to survive without food and use the Cure talent on themselves for 2AP less.
Orestiad Infusion - Add 1 to Armour
Ifriya Infusion - Reduce fire damage by half.
Nokken Infusion - Reduce cold and water damage by half.
Anemoi Infusion - Reduce lightning damage by half.
Umbresk Infusion - Gain a Umbrmancy magic talent
Chalkydri Infusion - Gain a Luxomancy talent.