Kitsune
A shape-shifting race, the Kitsune are distinct from shifters in their rumoured divine heraldry and uncommon powers. Slow to procreate and sometimes hunted, the Kitsune are often hidden among other mortal races.
The kitsune typically look like beautiful humans, for the most part, and can usually remain perfectly hidden among
In there hybrid form they gain attributes of the fox-spirit - fur, a mussel, ears and always a tail. Tails are central to the kitsune's nature, and if they have a shape-shifter malfunction it will be a tail that appears for them.
Socially, unless gathered in there own hidden places, Kitsune tend to blend in to there host society as much as possible.
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Statistics
Kitsune automatically gain the following abilities.
Shapeshifter - Gain the Animal Form Talent for a Fox Shape, although it is smaller sized.
Majestic Tails - The Kitsune gains one Tail talent, and may take additional Tail Talents upon a level up in place of other Combat Talents.
Kitsune also gain two of the following Racial abilities.
Hybrid Form - The Kitsune gains the Warform Talent
Agile - Gain +10 to Agility.
Civic Minded - Gain +10 to Fellowship.
Bloodline
Finally, the character selects one of the below abilities;
Pure Kitsune - Gain an additional racial ability.
Dwarf Blood- Gain an additional Terramancy Talent.
Human Blood - Gain an additional Advantage. Elf Blood - Gain +5 to Intelligence. Orc Blood - Gain the Berserker Talent. Halfling Blood - Gain +1 luck every 2 levels. Gnome Blood - Gain a talent from the Alchemy or Artificery Kobold Blood - Choose a Heritage, and gain +2 armour to the same damage type. Goblin Blood - Gain a talent from the Alchemy or Artificery. Shifter Blood - Gain the Warform Talent Giant Blood - Add +1 to melee weapon damage, +1 every 6 levels. Simulacrum Enhancement - Gain +10 to dodge a magical attack, +10 on a test to resist magical or +3 armour against a magical attack. This can be used once per battle at the cost of 5 Luck. Undead Taint - reduce the effects of the Exposure condition by 1. Nephilim Blood - Gain one of the optional Nephilim racial abilities. Dryda Kin - Gain a natural attack inflicting 1d10+1 damage, with a range of 2m, plus 1m per 6 levels. Orestiad Infusion - Add 1 to Armour Ifriya Infusion - Reduce fire damage by half. Nokken Infusion - Reduce cold and water damage by half. Anemoi Infusion - Reduce lightning damage by half. Umbresk Infusion - Gain a Umbrmancy magic talent Chalkydri Infusion - Gain a Luxomancy talent. |
Kitsune Tail Talents
The kitsune gain strength as they age and gain more tails. Each time they can choose a new tail, they gain one of the following effects. The Kitsune can take whichever tails they wish but must have the Court talent to gain the Master talent, and the Master talent to gain the True Form talent for each of the three types. They can only use these talents when their tails are visible. The First Three Court of Fire - Gain +1 damage to fire damage. Court of Illusion - Count Willpower as 10 higher for Illusion magic talents. Court of Command - Gain a -1 AP when using Enchantment Talents. The Second Three (Level 5 and up) Master of Fire - Add +1 Fire Damage to all melee Attacks Master of Illusion - Use an additional Illusion, but cannot use AP to move while either is in effect. Master of Command - Gain a +5 when using Possession talents. The Final Three (Level 10 and up) True Form of Fire - All fire attacks cause the target to glow, adding an additional 1d5 fire damage for 1d5 rounds, and adding +10 to hit. True Form of Illusion - Once per day cast an illusion spell for 0AP. True Form of Command - Once per day, when a target is under the effect of an Overwhelm talent cast by the Kitsune they must answer one question honestly. |