Polearm Talents
Rank 1
Spears - Grants proficiency with the use of Spear weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Spears - Grants proficiency with the use of Spear weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Hoplite - Gain the bonuses for using a spear as a two-handed weapon while also using a shield, or use a spear with a shield if it is usually two-handed.
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-- Or --
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Atatl - Instead of as a melee weapon the weapon can be used as a ranged attack, using the Ranged Weapon skill, with a range of 5m.
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1
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-- Or --
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Longer Shot - Increase the range to 10m.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Melee Precise Attack - Add +10 to Melee Weapon tests when fighting with a spear.
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-- Or --
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Ranged Precise Attack - Add +10 to Ranged Weapon tests when throwing a spear.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
The Last Phalanx - Increase the Armour bonus from the shield by 2, and add +10 to weapon skill.
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-- Or --
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Piercing Shot - The Spear buries itself in the victim's body, reducing their AP by 1 and doing an additional 1d10 damage until it is removed at a cost of 2AP.
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Rank 1
Polearms - Grants proficiency with the use of Polearm weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Polearms - Grants proficiency with the use of Polearm weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Hopilite - Gain the bonuses for using a Polearm as a two handed weapon while also using a shield, or use a spear with a shield if it usually two handed.
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Rank 4
(Level 5 and higher)
Rank 4
(Level 5 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1.
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-- Or --
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Violent Critical - Increase your crit threat by five - as a base this would mean you crit on a ten and under.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Knight Breaker - Reduce the armour of targets by 2.
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-- Or --
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Powerful Blow - Gain +2 damage
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Carnage - Reduce the cost of each attack by 1 AP, to a minimum of 2 AP, for each previous hit that round.
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-- Or --
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Butchery - Reduce AP cost by 1, and add +4 to damage.
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]
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-- Or --
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-- Or --
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