A Test of Chaos - Non-Player Characters and Enemies
Table of Contents
Guildmasters Zanatos Kell and Catastrophe Vialos Killam Sansetsuek Buakani Vilmami Lina Selleck Ured Malachek Lumo kaj Umbra General NPC's Joset Frall Vastra Kalimar Vee Barbados The Cult of Ingar Test of Skill NPC's Clockwork 'Orcs' Clockwork 'Orc' Mage Clockwork 'Orc' Mage Leader Clockwork 'Devils' Clockwork 'Zombies' Brollochan (Cyarc) Test of Grace NPC's Fake Thugs Test of Knowledge NPC's Azana Almera Valera Test of Diplomacy NPC's Jeskari Sul Shalinar Stardancer Valoren |
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Guildmaster Black Zanatos Kell - Human Level 16 ---------------------------- WS: 70 | BS: 60 | PP: 70 | AG: 55 (50) |INT: 60 | WIL: 55 | FEL: 60 Hit Points: 148 Armour: 12 Action Points: 12 or twice the party, whichever is higher. Encounter: Unique - Boss Speed: Quick Step (5m - 1AP) Dash (15m - 2AP) Run (25m - 3AP) ---------------------------- Attacks ---------------------------- Blade of Dusk - 1d10+13 damage - 2 AP - 90% - Ignores 5 Armour. Blades of Dusk and Dawn Dual-Wield - 1d10+14 - 3 AP - 85%/80% - Ignores 5 Armour Dusk and Dawn Heavy Pistol - 1d10+10 - 3 AP - 60% - 20m - Reload 5 AP (Two Handed) - 85-99% Misfile, 100% Blowback ---------------------------- Abilities ---------------------------- Perception - 55% Diplomacy - 65% Survival - 55% Verbal Sparring - 65% Intimidate - 65% Deception - 60% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 75% ---------------------------- Equipment ---------------------------- Blades of Dusk and Dawn, Crucible Steel Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack, Powerful Blow, Effortless Blow, Effortless Blow, Reaver) Medium Armour (Base, Personalization - Light Axe, Improved Armour, Impressive) Outsider (Base, Enhance, Elemental Pact - Water Elemental) Dual-Wield (Base, Assault, Accuracy, Enhanced Accuracy, Defensive Blade Work) Pistol (Base, Butt of the Gun, Speed Reload) Cure (Base) Revive (Base) Restore (Base) Perception (Base, Highly Perceptive, More Highly Perceptive, Invisible) Diplomacy (Base, Schooled Response, Body Language) Verbal Sparring (Base, Verbal Riposte, Duelist of Words) Survival (Base) Intimidate (Base, Cruel Eyes, Body Language) Focused Skill - Adventurer's Guild Clean (General Social) Appearance Magic (Base) Deception (Base) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 40 | BS: 30 | PP: 30 | AG: 30 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 65 Armour: 10 Action Points: 7 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+7 damage - 3 AP - 35% - Freezing (1). Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m - Move target 1d5m on Hit ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Brutal Attack - +2 Damage Warbeast - +2 Damage, +2 Armour, access to Animal Companion talents Thick Hide - +1 Armour Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown, Chaos of the End, Mass Devastation, ) Poison Cloud - (Base, Wider Cloud) ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 35% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
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Guildmaster Green Vialos Kilam - Giantborn Level 16 ---------------------------- WS: 65 | BS: 40 | PP: 80 | AG: 50 (45) |INT: 70 | WIL: 70 | FEL: 65 Hit Points: 116 Armour: 13 Action Points: 12 or double the party Encounter: Unique - Boss Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Star Hammer - 2d10+16 fire damage - 4 AP - 75%. Alchemist's Projector - 2d10+5 - 4 AP - Agility Check to Avoid - 5 Shots Alchemist's Projector - 1d10+2 - 4 AP - Agility Check to Avoid ---------------------------- Abilities ---------------------------- Engine - Five Charges - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. - Power Armour - Add +3 to damage and +10 toughness, -5 to all tests without charges - Redline - +5 to Weapon Skill, Balistic Skill, Agility and +3 to weapon Damage. Heal 2d10+5 - Range 10m - +1 character per 1 AP spent Revive - 10 AP - Return a target to life and heal 2d10. Analyser - 2 AP - Reveal magical essence, life force and hidden doors. Perception - 65% Diplomacy - 75% Imbue Magic - 65% ---------------------------- Defence ---------------------------- Dodge: 45% Parry: 55% ---------------------------- Equipment ---------------------------- Star Maul, Kilam's Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack, Potent Strike, Effortless Blows, Mighty Thews, Hopes End) Heavy Armour (Base, Personalized - Diplomacy, Improved Armour) Enhanced Armour (Base, Engine, Enhanced Armour, Enhanced Armour, Enhanced Armour) Devices (Craft Device, Upgrade) Cure (Base, Ranged Healing, Enhanced Healing, Mass Cure) Revival (Base, Rebirth) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base, Skilled Crafter, Rapid Crafting) Imbue Magic (Base, Skilled, Improved Crafting) Clean (General Social Talent) Read Aura (Base, Sense Life, Know Non-Life, Detect Poison) Boss Talent (Mass Production) |
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Guildmaster Violent Santeksuek - Nokken Level 16 ---------------------------- WS: 70 | BS: 40 | PP: 50 | AG: 70 |INT: 55 | WIL: 70 | FEL: 80 Hit Points: 160 Armour: 5 Action Points: 12 or Double Party AP Encounter: Unique - Boss Speed: Quick Step (7m - 1AP) Dash (21m - 2AP) Run (35m - 3AP) ---------------------------- Attacks ---------------------------- Unarmed - 1d10+5 damage - 3 AP - 75%. Icepatch - 5 AP - Agility Test or Fall Prone - 2AP to Maintain. Frostball - 3AP - 1d10+6 - 25m - 60% to hit - No Cooldown ---------------------------- Abilities ---------------------------- Perception: 55% Diplomacy: 85% Stealth: 80% Intimidation: 85% Deception: 90% Disarm Devices: 75% Read Aura: 2AP - 2AP to maintain Cure: Heal 1d10+8 - 4AP - Touch Revive: Restore the dead to 1HP. ---------------------------- Defence ---------------------------- Dodge: 80% - 1AP Parry: 65% ---------------------------- Equipment ---------------------------- 1100sp Unarmed Strike Tattoo - Basic Magic Weapon Eternal Fragrance Tattoo ---------------------------- Talents ---------------------------- Unarmed Strike (Base, Breaker of Bone, Enchanted Strikes, Flurry Of Blows, Move Like a Butterfly, Stunning Blow) Unarmored Defence (Base, Magic Tattoos, Stealth, Enhanced Dodge) Icepatch (Base, Increased Size, Further Cold, Easy Maintence) Frostball (Base, Cold Reach, Accurate, Rapid Chill, Violent Cold) Cure (Base) Revive (Base) Perception (Base) Diplomacy (Base, Schooled Reaction) Stealth (Base) Disarm Devices (Base, Backplate) Intimidation (Base, Cruel Eyes) Deception (Base, Honest Eyes, Silver Tongue, Incite Paranoia, Magically Honest) Read Aura (Base, Sense Life, Know Non-Life) Appearance Magic (Base, Stage, Gender, Species, Animal Form, Perfect Mimic) |
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Guildmaster Grey Buakani Vilmami - Gnome Level 16 ---------------------------- WS: 70 | BS: 40 | PP: 60 | AG: 70 |INT: 60 | WIL: 50 | FEL: 70 Hit Points: 142 Armour: 6 Action Points: 12 or twice party, whichever is higher. Encounter: Unique - Boss Speed: Quick Step (7m - 1AP) Dash (21m - 2AP) Run (35m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 2d10+5 damage - 2 AP - 85% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage - 0AP - +1 AP to add 1d10 damage Curse of the Heart - Focus Required - 4AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d1- damage. ---------------------------- Abilities ---------------------------- Perception: 75% Stealth: 85% Disarm Devices: 75% - +5% per to extra AP spent. Cure - 2d10+6 - 4 AP - 10m ---------------------------- Defence ---------------------------- Dodge: 75% Parry: 90% - 1 AP ---------------------------- Equipment ---------------------------- Crystal Athame, Parrying Dagger, Jack of Plate 300 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes, Effortless Strike, Parry Master, Potent Strike) Light Armour (Base, Personalization - Dodge, Improved Armour) Backstab (Base, Precise Backstab, Effortless Backstab, Vicious Backstab, Automatic Backstab) Curse of the Heart (Base, Ease of Cursing, Palpatations) Cure (Base, Ranged Healing, ) Revive (Base) Perception (Base, Highly Perceptive, More Highly Perceptive) Stealth (Base, Darkness' Embrace, Sneak, Subtle Fingers, Nearly Invisible) Disarm Devices (Base, Backplate, Nightlatch, Striking Plate, Cylinder rose) Verbal Sparing (Base, Verbal Riposte, Duelist of words) Poison (Base, Extended Poison, Virulent ) |
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Guildmaster Red Lina Selleck - Elf Level 16 ---------------------------- WS: 60 | BS: 75 | PP: 50 | AG: 65 | INT: 60 | WIL: 50 | FEL: 75 Hit Points: 137 Armour: 7 Action Points: 14 Encounter: Unique - Lieutenant Speed: Quick Step (9m - 1AP) Dash (23m - 2AP) Run (37m - 3AP) ---------------------------- Attacks ---------------------------- Heavy Pistol - 1d10+12 damage + 1d5 fire damage - 3 AP - 4 AP Reload - 90% to hit Pistol Whip - 1d10+6 damage - 4 AP - 65% to hit. ---------------------------- Abilities ---------------------------- Diplomacy: 95% Intimidation: 91% Barter: 85% Verbal Sparing: 85% Perception: 75% Herblore: Heal 1 HP over 1d10+15 rounds - 4AP - Optionally, Add +5 to hit or heal luck. ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 40% ---------------------------- Equipment ---------------------------- Crucible Steel Heavy Pistol with Extra Barrel, Jack of Plate, Mechanical Arm 70sp ---------------------------- Talents ---------------------------- Pistols (Base, Butt of the Gun, Speed Reload, Precise Attack, Powerful Blow) Light Armour (Base, Personalization - Pistol, Improved Armour, Fleet of Foot, Impressive, Ease of Movement) Enhanced Weapon (Base - Elemental Weapon, Personal Weapon, Enhanced Weapon - Extra Modification) Herblore (Base, Pre-Packaged, Potent Herbs, Numbing Agent, Chenova Ruta, True Herbalist) Diplomacy (Base, Schooled Reaction, Body Language, Trust in Beauty, Negotiating in Trust) Intimidation (Base, Cruel Eyes, Body Language, Physical Intimidation, Forced Surrender) Barter (Base, Showman, Rare Stocks, Budding Merchant, Rarest Stocks, Merchant Prince) Verbal Sparing (Base, Verbal Riposte, Duelist of Words, Acid Tongue, Spot the Tell) Perception (Base, Highly Perceptive, More Highly Perceptive) |
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Guildmaster Blue Ured Malachek - Kobold Level 16 ---------------------------- WS: 45 | BS: 70 | PP: 50 | AG: 60 |INT: 70 | WIL: 80 | FEL: 60 Hit Points: 188 Armour: 4 Action Points: 13 or or same as parties Encounter: Unique - Boss Speed: Quick Step (6m - 1AP) Dash (18m - 2AP) Run (24m - 3AP) Fly up to 5m off the ground twice as fast ---------------------------- Attacks ---------------------------- Mage's Quarterstaff - 1d10+4 damage - 4 AP - 45% Breath Weapon - 1d10+8 Fire Damage - 4AP - 1d5 turns to recharge - 70% - 10m Cone Heatbolt - 1d10+4 Fire Damage - 85% - 4AP - No Cooldown ---------------------------- Abilities ---------------------------- Perception: 85% Read Aura: 2 AP - Sense a magical or living aura within sight. Cure - Heal 2d10+8 - 4AP - 10m - up to 1 target per 4 levels. Revive - Bring target back from the dead. Knowledge (Magic) - Know magical things (75%) - +10% Magical creatures Knowledge (Natural World) - Know natural things (75%) - +5 to mimic animal sounds Knowledge (Social) - Know natural things (75%) - +10% on local info Create Image - 4 AP - One Human sized Illusion. Create Sound - 3 AP - Create non-vocal sounds, and whispers. Complete Illusion - 3AP - Use both visual and audio elements. Knowledge (Religion) - Know divine things (75%) - +10% to know gods Calm - Helps with depression, anxiety and minor panic. Clean - Cleans a small area - 5AP. ---------------------------- Defence ---------------------------- Dodge: 60% Parry: 45% ---------------------------- Equipment ---------------------------- Mage's Quarterstaff, Mage's Robe (Pyromancy), 880sp ---------------------------- Talents ---------------------------- Polearms (Base) Light Armour (Base) Firebolt (Base, Intense Heat) Flight (Base, Greater Speed, Greater Height, Group Flight, Faster Flight) Cure (Base, Ranged Healing, Enhanced Healing, Mass Healing, Emergency Healing) Create Image (Base, Ease of Casting, Complete Illusion) Created Sound (Base, Whispers, Complete Illusion) Revive (Base) Enhanced Breath Weapon (Boss) Knowledge (Magic) (Base, Improved Knowledge, Magical Creatures) Knowledge (Natural World (Base, Mimicry, Nature's Gift) Knowledge (Social) (Base, Traditions, Global Knowledge) Knowledge (Religion, Gods, Improved Knowledge) Read Aura (Base, Sense Life) Perception (Base, Highly Perceptive, More Highly Perceptive) Long Range Teleport (Base, Continental Travel) Calm (General Social Talent) Clean (General Social Talent) |
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Guildmaster White Lumo kaj Ombra - Metallic Simulacrum Level 16 ---------------------------- WS: 60 | BS: 30 | PP: 60 | AG: 50 |INT: 50 | WIL: 65 | FEL: 50 Hit Points: 147 Armour: 12 Action Points: 13 or same as parties Encounter: Unique - Boss Speed: Quick Step (m - 1AP) Dash (12m - 2AP) Run (20m - 3AP) ---------------------------- Attacks ---------------------------- Longsword - 1d10+15 damage - 4 AP - 75% Elemental Weapon - 1d10+15+4 damage - 5AP - 65% Shadow Strike - 1d10+2 force damage - 3 AP - 35m Range - 65% - No Cooldown - +1d5+1 attacks, no more than one per target. Piercing Light 2d10+1 force + 1d5 fire damage - 3 AP - 30m Range - 80% - No Cooldown ---------------------------- Abilities ---------------------------- Perception: 50% Stealth: 40% Communication Magic: Send and receive messages to several targets within 500m which is understood regardless, or send a message to a single person anywhere. Read Aura: 2 AP - Sense a magical, living or non-living being aura within sight, all at once. Cure: Heal 1d10+8 - 4AP - Touch Revive: Restore the dead to 1HP ---------------------------- Defence ---------------------------- Dodge: 40% Parry: 60% ---------------------------- Equipment ---------------------------- Breastplate, Longsword, Heavy Shield, 560 sp ---------------------------- Talents ---------------------------- One Handed Blades (Base, Precise Attack, Effortless Blow, Powerful Blow, Solid Form, Swordsman) Medium Armour (Base) Shadow Strike (Base, Destructive Shadow, Ease of Casting, Increased Range, Clinging Shadow, Shadow Hydra) Piercing Light (Base, Accurate Attack, Ease of Casting, Burning Light, Forceful Purification, Solar Dolar) Elemental Weapon (Base, Elemental Devastation, Reduced Cooldown, Grand Channel) Cure (Base) Revive (Base) Stealth (Base) Read Aura (Base, Sense Life, Know Non-Life, Sense Manipulation, All Seeing) Perception (Base, Highly Perceptive, More Highly Perceptive) Messaging Magic (Base, Increased Range, Understanding, Receive, Mass Communication, Perfect Messages) Knowledge Magic (Base) |
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Joset Frall - Human Level 1 ---------------------------- WS: 50 | BS: 35 | PP: 50 | AG: 20 (10) |INT: 50 | WIL: 20 | FEL: 35 Hit Points: 10 Armour: 10 Action Points: 5 Encounter: Unique Speed: Quick Step (1m - 1AP) Dash (3m - 2AP) Run (5m - 3AP) ---------------------------- Attacks ---------------------------- Force Blade Hafted Axe - 2d10+7 damage - 5 AP - 50%. Gatling Cannon - 2d10+7 - 5 AP - 35% - 4 Shots ---------------------------- Abilities ---------------------------- Perception - 50% Craft Arms and Armour - 50% ---------------------------- Defence ---------------------------- Dodge: 15% Parry: 50% ---------------------------- Equipment Hafted Axe, Munition Armor 0sp. ---------------------------- Talents ---------------------------- Two-Handed Axe (Base), Heavy Armour (Base), Enhanced Weapons (Base), Enhanced Armour (Base), Device (Base) Perception (Base) |
Test of Skill NPC's
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Clockwork 'Orc' Level 1 ---------------------------- WS: 35 | BS: 10 | PP: 40 | AG: 25 INT: 50 | WIL: 20 | FEL: 10 Hit Points: 8 Armour: 7 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- 'Battleaxe' - 35% - 4 AP - 1d10+6 damage. ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 35% ---------------------------- Equipment ---------------------------- 150sp. ---------------------------- Talents ---------------------------- Artificial Lifeform, Unarmed Strike (Base), Unarmoured Defence (Base), Perception (Base) |
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Clockwork 'Orc' Mage Level 1 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 25 INT: 50 | WIL: 40 | FEL: 35 Hit Points: 6 Armour: 3 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 40% - 3 AP - 1d5+1 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+1 - 4 AP - 0 Cooldown ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 10sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base) |
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Clockwork 'Orc' Mage Leader Level 1 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 45 INT: 50 | WIL: 60 | FEL: 35 Hit Points: 9 Armour: 3 Action Points: 6 Encounter: Lieutenant Speed: Quick Step (4m - 1AP) Dash (12m - 2AP) Run (20m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 60% - 3 AP - 1d5+1 damage. Heatbolt - 65% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown Fireball - 65% - 5 AP - 1d10+3 Fire Damage - 3 round Cooldown - 3m damage. ---------------------------- Defence ---------------------------- Dodge: 45% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+1 - 4 AP - 0 Cooldown Pin Shadow - Target cannot move more than 1m from pin on successful Willpower - Cooldown Duration - 1 round. ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 50sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Fireball (Base), Firebolt (Intense Heat), Pin Shadow (Base) |
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Clockwork 'Devil' Level 1 ---------------------------- WS: 35 | BS: 0 | PP: 40 | AG: 45 INT: 40 | WIL: 20 | FEL: 10 Hit Points: 8 Armour: 7 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- 'Infernal Claws' - 35% - 3 AP - 1d5+6 damage. ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 35% ---------------------------- Abilities ---------------------------- Stealth - 40% ---------------------------- Equipment ---------------------------- 150sp. ---------------------------- Talents ---------------------------- Artificial Lifeform (Race) Unarmed Strike (Base) Unarmoured Defence (Base) Stealth (Base) |
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Clockwork 'Zombie' Level 1 ---------------------------- WS: 45 | BS: 0 | PP: 50 | AG: 15 INT: 40 | WIL: 20 | FEL: 10 Hit Points: 8 Armour: 7 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- 'Infernal Claws' - 35% - 3 AP - 1d5+6 damage. ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 35% ---------------------------- Abilities ---------------------------- Stealth - 40% ---------------------------- Equipment ---------------------------- 150sp. ---------------------------- Talents ---------------------------- Artificial Lifeform (Race) Unarmed Strike (Base) Unarmoured Defence (Base) Stealth (Base) |
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Brollochan (Young) Cyarc Level 1 ---------------------------- WS: 50 | BS: 20 | PP: 70 | AG: 55 INT: 50 | WIL: 50 | FEL: 35 Hit Points: 18 Armour: 8 Action Points: 8 Encounter: Lieutenant Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Natural Assault - 1d10+7 damage - 3 AP. Nightmare Visage - 4 AP - Select one target, forcing a Willpower test. On a failure targets suffers -20 to all offensive tests, and all actions cost 2 AP - 1 AP Upkeep. ---------------------------- Defence ---------------------------- Dodge: 35% Parry: 50% Protean: -10 to Grapple attempts, half grapple penalties. Fey: +2 armour against all non-steel weapons, -2 against steel weapons. Regeneration: Heal 1d10 per 1AP spent. Once per turn. ---------------------------- Equipment ---------------------------- 300sp. ---------------------------- Talents ---------------------------- Natural Assault, Nightmare Visage, Monstrous Hide, Protean Form, Perception (Base), Diplomacy (Base), Regeneration, Cure (Base), Blink (Base), Create Illusion (Base), Create Sound (Base) |
Test of Grace NPC's
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Fake Thugs - Rogue Level 3 ---------------------------- WS: 35 | BS: 10 | PP: 30 | AG: 40 |INT: 20 | WIL: 10 | FEL: 30 Hit Points: 11 (7) Armour: 5 Action Points: 4 Encounter: Two to three Speed: Quick Step (4m - 1AP) Dash (12m - 2AP) Run (20m - 3AP) ---------------------------- Attacks ---------------------------- Kukri - 1d10+2 damage - 3 AP - 35% Backstab - On successful agility test add 1d10 to a successful hit - 1AP ---------------------------- Abilities ---------------------------- Perception - 20% ---------------------------- Defence ---------------------------- Dodge: 40% Parry: 35% ---------------------------- Equipment ---------------------------- Kurki, Jack of Plate ---------------------------- Talents ---------------------------- Light Blade (Base) Light Armour (Base) Backstab (Base) Perception (Base) Disarm Device (Base) |
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Valoren - Champion Level 3 ---------------------------- WS: 50 | BS: 20 | PP:45 | AG:55 (50) | INT: 40 | WIL: 40 | FEL: 50 Hit Points: 15 Armour: 8 Action Points: 5 Encounter: Elite Speed: Quick Step (6m - 1AP) Dash (18m - 2AP) Run (30m - 3AP) ---------------------------- Attacks ---------------------------- Estoc - 1d10+6 damage - 4 AP - 60% to hit - Armour counts as 1 less. ---------------------------- Abilities ---------------------------- Diplomacy: 50% Intimidation: 50% Barter: 50% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 50% ---------------------------- Equipment ---------------------------- Estoc, Breastplate 30sp ---------------------------- Talents ---------------------------- One Handed Blades (Base, Precise Attack) Medium Armour (Base, Personalization (One Handed Blades)) Diplomacy (Base) Intimidation (Base) Barter (Base) |
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Sul - Goblin Level 3 ---------------------------- WS: 50 | BS: 20 | PP:45 | AG:55 (50) | INT: 40 | WIL: 40 | FEL: 50 Hit Points: 15 Armour: 8 Action Points: 5 Encounter: Elite Speed: Quick Step (4m - 1AP) Dash (12m - 2AP) Run (20m - 3AP) ---------------------------- Attacks ---------------------------- Unarmed Strike - 1d10+4 damage - 3 AP - 55% to hit - Armour counts as 1 less. ---------------------------- Abilities ---------------------------- Diplomacy: 50% Intimidation: 50% Barter: 50% Sneak: 60% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 50% ---------------------------- Equipment ---------------------------- Breastplate 30sp ---------------------------- Talents ---------------------------- Unarmed Strike (Base, Breaker of Bones) Medium Armour (Base, Personalization (Unarmed Attacks)) Diplomacy (Base) Intimidation (Base) Barter (Base) |