Unusual Weapon Talents
These talents mostly focus on items that don't fall into other categories, whether that's an esoteric meteor hammer or the violent might of the famed Battle Ladder.
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Table of Contents
Uncommon Weapons Non-Weapon Fighting |
Uncommon Weapons
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There are many unusual weapons in the world that don't fall into a normal group. This series of talents is a catchall for such oddball weapons. Some of these weapons can be very...odd, but that increase there effectiveness.
Attribute: Weapon Skill Type: Passive Requirements: None Duration: Passive Action Points: As weapon Cool Down: Passive Range: Melee |
Rank 1
Uncommon Weapons - Grants proficiency with one set of unusual weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Rank 4
(Level 5 and higher)
Uncommon Weapons - Grants proficiency with one set of unusual weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Rank 4
(Level 5 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1.
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-- Or --
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Varied Training - Gain proficiency with all Uncommon Weapons.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Focused Training - Inflict an additional 1d5 damage
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-- Or --
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Unusual - Increase the difficulty of Dodge and Parry tests against these weapons by 10.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Experienced - Reduce the AP cost of Unusual Weapons by 1 and increase the chance to hit by 10.
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-- Or --
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Null - Add +10 to hit and +3 damage.
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Non-Weapon Fighting
Some people prefer to use something other than weapons to fight. Many a famous warchef has carried a cooking knife or frying pan into battle, whereas others have fought with lamps, flagpoles and books.
Attribute: Weapon Skill Type: Passive Requirements: None Duration: Passive Action Points: Passive Cool Down: Passive Range: Melee |
Rank 1
Non-Weapon Fighting - Grants proficiency with the use of one type of item that isn't a weapon. They inflict damage depending on their size - a light weapon, such as a Chef's knife, would inflict 1d5+4 damage and cost 3 AP. A one-handed item would deal 1d10+2 and cost 4AP. Two-handed items would inflict 1d10+5 and cost 5AP, but inflict a -10% to Parry.
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Rank 2
Precise Attack - Add +5% to hit.
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Rank 3
Enchanted - You can enhance non-weapon items as if they were normal weapons. In the hands of others, they become a very expensive mug/iron/bucket.
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Rank 4
(Level 5 and higher)
Non-Weapon Fighting - Grants proficiency with the use of one type of item that isn't a weapon. They inflict damage depending on their size - a light weapon, such as a Chef's knife, would inflict 1d5+4 damage and cost 3 AP. A one-handed item would deal 1d10+2 and cost 4AP. Two-handed items would inflict 1d10+5 and cost 5AP, but inflict a -10% to Parry.
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Rank 2
Precise Attack - Add +5% to hit.
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Rank 3
Enchanted - You can enhance non-weapon items as if they were normal weapons. In the hands of others, they become a very expensive mug/iron/bucket.
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Rank 4
(Level 5 and higher)
Heavy Strike - Add 1d5 to damage.
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-- Or --
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True Tavern Brawler - Use any item you can lay your hands on as a weapon.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Confusion and Delay - Opponents take a -10% penalty to parry and dodge your attacks, as they've never been attacked with a bucket on a rope before.
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-- Or --
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Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Highest Quality - Add 1/4 of your level to damage inflicted with unusual items, and add +10% to hit.
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-- Or --
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The Spooniest Spoon - Reduce the AP cost by 1, and add +4 to damage.
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