Vialos KIlam - Guildmaster Green
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Vialos Kilam - Giantborn Level 1 ---------------------------- WS: 40 | BS: 15 | PP: 50 | AG: 30 (20) |INT: 45 | WIL: 35 | FEL: 45 Hit Points: 10 Armour: 10 Action Points: 5 (4) Encounter: Unique Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- Great Maul - 1d10+10 damage - 5 AP - 40%. ---------------------------- Abilities ---------------------------- Engine - One Charge - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. Perception - 35% Diplomacy - 35% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 30% ---------------------------- Equipment ---------------------------- Great Maul, Munition Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base) Heavy Armour (Base) Enhanced Armour (Base, Engine) Perception (Base) Diplomacy (Base) |
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Vialos Kilam - Giantborn Level 4 ---------------------------- WS: 45 | BS: 15 | PP: 50 | AG: 30 (20) |INT: 45 | WIL: 35 | FEL: 45 Hit Points: 28 Armour: 10 Action Points: 5 (4) Encounter: Unique Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- Great Maul - 1d10+10 damage - 5 AP - 50%. Alchemist's Projector - 2d10+4 - 4 AP - Agility Check to Avoid - 4 Shots ---------------------------- Abilities ---------------------------- Engine - One Charge - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. Perception - 40% Diplomacy - 50% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 35% ---------------------------- Equipment ---------------------------- Great Maul, Munition Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack) Heavy Armour (Base) Enhanced Armour (Base, Engine) Devices (Craft Device) Perception (Base, Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base) |
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Vialos Kilam - Giantborn Level 7 ---------------------------- WS: 45 | BS: 20 | PP: 60 | AG: 30 (20) |INT: 50 | WIL: 35 | FEL: 45 Hit Points: 53 Armour: 12 Action Points: 6 (5) Encounter: Unique Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Great Maul - 2d10+15 damage - 5 AP - 50%. Alchemist's Projector - 2d10+5 - 4 AP - Agility Check to Avoid - 5 Shots ---------------------------- Abilities ---------------------------- Engine - Three Charges - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. - Power Armour - Add +3 to damage and +10 toughness, -5 to all tests without charges Perception - 45% Diplomacy - 55% Imbue Magic - 35% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 35% ---------------------------- Equipment ---------------------------- Great Maul, Kilam's Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack, Potent Strike) Heavy Armour (Base, Personalized - Diplomacy) Enhanced Armour (Base, Engine, Enhanced Armour) Devices (Craft Device) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base) Imbue Magic (Base) Clean (General Social Talent) |
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Vialos Kilam - Giantborn Level 10 ---------------------------- WS: 65 | BS: 20 | PP: 60 | AG: 30 (20) |INT: 50 | WIL: 40 | FEL: 65 Hit Points: 89 Armour: 13 Action Points: 10 Encounter: Unique - Lieutenant Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Star Hammer - 2d10+16 fire damage - 4 AP - 75%. Alchemist's Projector - 2d10+5 - 4 AP - Agility Check to Avoid - 5 Shots Alchemist's Projector - 1d10+2 - 4 AP - Agility Check to Avoid ---------------------------- Abilities ---------------------------- Engine - Five Charges - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. - Power Armour - Add +3 to damage and +10 toughness, -5 to all tests without charges Cure - Heal 2d10+5 - Range 10m Perception - 45% Diplomacy - 75% Imbue Magic - 50% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 55% ---------------------------- Equipment ---------------------------- Star Hammer, Kilam's Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack, Potent Strike, Effortless Blows) Heavy Armour (Base, Personalized - Diplomacy, Improved Armour) Enhanced Armour (Base, Engine, Enhanced Armour, Enhanced Armour) Cure (Base, Ranged Healing, Enhanced Healing) Devices (Craft Device) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base, Skilled Crafter) Imbue Magic (Base, Skilled) Clean (General Social Talent) Read Aura (Base) Boss Talent (Mass Production) |
Kilam's Armour - Level 7 - Full Plate
Enhancements - Engine, Powerframe Enchantments - Called The heavy set of Full Plate that Kilam starts wearing at this point is not just enchanted by his creations, but also with magic. Kilam's Armour - Level 10
Full Plate Enhancements - Engine, Powerframe, Power Armour, Built-in Device (Alchemist's Projector) Enchantments - Called Star Hammer - Level 10
Great Maul Enchantments - Lesser Magic Weapon Modifications - Focus Crystal (Fire) |
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Vialos Kilam - Giantborn Level 13 ---------------------------- WS: 65 | BS: 20 | PP: 60 | AG: 30 (25) |INT: 50 | WIL: 45 | FEL: 65 Hit Points: 116 Armour: 13 Action Points: 11 Encounter: Unique - Lieutenant Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Star Hammer - 2d10+16 fire damage - 4 AP - 75%. Alchemist's Projector - 2d10+5 - 4 AP - Agility Check to Avoid - 5 Shots Alchemist's Projector - 1d10+2 - 4 AP - Agility Check to Avoid ---------------------------- Abilities ---------------------------- Engine - Five Charges - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. - Power Armour - Add +3 to damage and +10 toughness, -5 to all tests without charges - Redline - +5 to Weapon Skill, Balistic Skill, Agility and +3 to weapon Damage. Heal 2d10+5 - Range 10m - +1 character per 1 AP spent Revive - 10 AP - Return a target to life Perception - 45% Diplomacy - 75% Imbue Magic - 45% ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 55% ---------------------------- Equipment ---------------------------- Star Maul, Kilam's Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack, Potent Strike, Effortless Blows, Mighty Thews) Heavy Armour (Base, Personalized - Diplomacy, Improved Armour) Enhanced Armour (Base, Engine, Enhanced Armour, Enhanced Armour, Enhanced Armour) Devices (Craft Device) Cure (Base, Ranged Healing, Enhanced Healing, Mass Cure) Revival (Base) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base, Skilled Crafter) Imbue Magic (Base, Skilled, Improved Crafting) Clean (General Social Talent) Read Aura (Base, Sense Life, Know Non-Life) Boss Talent (Mass Production) |
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Vialos Kilam - Giantborn Level 16 ---------------------------- WS: 65 | BS: 40 | PP: 80 | AG: 50 (45) |INT: 70 | WIL: 70 | FEL: 65 Hit Points: 116 Armour: 13 Action Points: 12 or double the party Encounter: Unique - Boss Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Star Hammer - 2d10+16 fire damage - 4 AP - 75%. Alchemist's Projector - 2d10+5 - 4 AP - Agility Check to Avoid - 5 Shots Alchemist's Projector - 1d10+2 - 4 AP - Agility Check to Avoid ---------------------------- Abilities ---------------------------- Engine - Five Charges - Power Frame - For one charge add Physical Prowess to Damage for 3 rounds. - Power Armour - Add +3 to damage and +10 toughness, -5 to all tests without charges - Redline - +5 to Weapon Skill, Balistic Skill, Agility and +3 to weapon Damage. Heal 2d10+5 - Range 10m - +1 character per 1 AP spent Revive - 10 AP - Return a target to life and heal 2d10. Analyser - 2 AP - Reveal magical essence, life force and hidden doors. Perception - 65% Diplomacy - 75% Imbue Magic - 65% ---------------------------- Defence ---------------------------- Dodge: 45% Parry: 55% ---------------------------- Equipment ---------------------------- Star Maul, Kilam's Armour. ---------------------------- Talents ---------------------------- Heavy Blunt (Base, Precise Attack, Potent Strike, Effortless Blows, Mighty Thews, Hopes End) Heavy Armour (Base, Personalized - Diplomacy, Improved Armour) Enhanced Armour (Base, Engine, Enhanced Armour, Enhanced Armour, Enhanced Armour) Devices (Craft Device, Upgrade) Cure (Base, Ranged Healing, Enhanced Healing, Mass Cure) Revival (Base, Rebirth) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Reaction) Craft Arms and Armour (Base, Skilled Crafter, Rapid Crafting) Imbue Magic (Base, Skilled, Improved Crafting) Clean (General Social Talent) Read Aura (Base, Sense Life, Know Non-Life, Detect Poison) Boss Talent (Mass Production) |
Kilam's Armour - Level 13
Full Plate Enhancements - Engine, Powerframe, Power Armour, Built-in Device (Alchemist's Projector) Enchantments - Called Modifications - Nimble Star Hammer - Level 13
Great Maul Enchantments - Lesser Magic Weapon Modifications - Focus Crystal (Fire) Kilam's Armour - Level 16
Full Plate Enhancements - Engine, Powerframe, Power Armour, Built-in Device (Alchemist's Projector) Enchantments - Called Modifications - Nimble, Adamintine |