General Talents
General Talents are one-off talents that don't fit under the normal Talent System, which improve with additional investment, but single-use abilities which may add a unique ability, bolster an Attribute or other unusual abilities that don't warrant a full Talent tree but would still be rather useful to have.
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Table of Contents
General Talents Combat Talents Magic Talents Skilled Talents |
General Talents
Attribute Increase
Requirements: Can be taken once every 5 levels, once per Attribute. Effect: Add +5 to the chosen attribute. |
Improved Attribute Increase
Requirement: Level 10, can be taken once per attribute every 5 levels. Counts as Attribute Increase. Effect: Add +10 to one attribute. |
General Combat Talents
Dodge Upgrade
Requirements: Can be taken once every 5 levels. Effects: Add +5% to Dodge. |
Parry Upgrade
Requirements: Can be taken once every 5 levels. Effects: Add +5% to Parry. |
Weapon Familiarity
Requirement: Level 5, Two or more Weapon Combat talents. Effect: Count as having the base talent for the purpose of avoiding penalties while wielding a weapon you do not have talents in. |
Armour Familiarity
Requirement: Level 5, Armour talent Effect: Count as having the base talent for the purpose of avoiding penalties while wearing a set of armour you do not have talents in. |
Magic Combat Talents
Favoured Spell
Requirements: Three ranks in the chosen magic talent. Effects: The spell adds half the Willpower modifier in damage. |