Ranged Weapon Talents
Rank 1
Bows - Grants proficiency with the use of Bow weapons.
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Rank 2
Powerful Blow - Gain +2 damage
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Rank 3
Precise Attack - Add +5 to hit.
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Rank 4
(Level 5 and higher)
Bows - Grants proficiency with the use of Bow weapons.
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Rank 2
Powerful Blow - Gain +2 damage
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Rank 3
Precise Attack - Add +5 to hit.
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Rank 4
(Level 5 and higher)
An Arrow to the Knee - On a critical hit reduce the target's speed by half, and they can only use a move action.
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-- Or --
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Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Potent Strike - Add 1d10 to damage.
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-- Or --
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Piercing - Reduce the target's armour by 1 when calculating damage.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Storm of Arrows - Fire one arrow per AP spent. Upon completion take a -2 Penalty to AP until the fight ends.
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-- Or --
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Sniper's Eye - On a crit the target must make a physical prowess test or lose 1/2 there HP.
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Rank 1
Crossbows - Grants proficiency with the use of Crossbow weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Rank 4
(Level 5 and higher)
Crossbows - Grants proficiency with the use of Crossbow weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Rank 4
(Level 5 and higher)
An Arrow to the Knee - On a critical hit reduce the target's speed by half, and they can only use a move action.
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-- Or --
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Piercing - Reduce the target's armour by 1 when calculating damage.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Effortless Blows - Reduce the AP cost of the attacks by 1.
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-- Or --
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Punch Through - The bolt fired carries on in the same direction, inflicting half as much damage to each for in turn until hits a target whose Armour negates all damage.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Knightsbane - Add +2 AP to the shot. Negate all manufactured armour the target is wearing (but not that granted by natural toughness).
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-- Or --
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Hail of Bolts - Reduce the AP cost of reloading cost of Crossbows by half, to a minimum of 1. Increase the damage of each shot by 3.
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Rank 1
Thrown Weapons - Grants proficiency with the use of Thrown weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Rank 4
(Level 5 and higher)
Thrown Weapons - Grants proficiency with the use of Thrown weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Rank 4
(Level 5 and higher)
Returning - Bounce a weapon back to the hand.
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-- Or --
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Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Piercing - Reduce that target's armour by 1 when calculating damage.
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-- Or --
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Bleeding Critical - Upon a critical hit the targets gain the bleed condition, inflicting damage equal to the user's Physical Prowess modifier for 1d5 rounds.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Throwing Maven - Reduce the AP cost of thrown weapons by 1, and add +3 to damage.
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-- Or --
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Skytoss - For 1 AP more direct the attack to hit a second target. You can continue doing this until you run out of targets or miss.
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