Fighting Style Talents
Fighting styles are additional techniques that enhance other warrior skills.
Using Fighting Styles
Most of the time Talents do not stack - if you have two Talents that both enhance your shield's armour score they won't be usable at the same time, and if both were then you would simply choose whichever was better for you at the moment - but Style Talents are different, and function to enhance any Talent you're currently using.
While you can know more than one Style talent you can only use one Style at a time and simply switch to which one you prefer at the start of your turn.
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Rank 1
Berserker - By spending 2 AP to activate, the Berserker enters a state of fury. In this state, the Berserker does an additional +2 damage and reduces the cost of all attacks by -1 AP. For every 2 rounds, this state continues, however, the Berserker's total AP is reduced by 2. It returns to normal at a rate of 2 rounds per point of AP once the Berseker ends their fury.
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Rank 2
Fury - Increase the damage inflicted by 2.
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Rank 3
Enraged - Reduce the cost to maintain this ability by 1AP.
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Rank 4
(Level 5 and higher)
Berserker - By spending 2 AP to activate, the Berserker enters a state of fury. In this state, the Berserker does an additional +2 damage and reduces the cost of all attacks by -1 AP. For every 2 rounds, this state continues, however, the Berserker's total AP is reduced by 2. It returns to normal at a rate of 2 rounds per point of AP once the Berseker ends their fury.
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Rank 2
Fury - Increase the damage inflicted by 2.
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Rank 3
Enraged - Reduce the cost to maintain this ability by 1AP.
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Rank 4
(Level 5 and higher)
Warp Spasm - Mutate into a hideous creature when you rage. Gain one Physical Enhancement whie under the effect of this talent, with it's AP cost negated, but reduce Fellowship to 5 for the duration.
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-- Or --
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Vessel of Chaos - Add one additional round before the Action Point penalty increases.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Resistant - Gain +5 on any saves against magical attacks.
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-- Or --
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Painless - Increase Armour by +1 while raging.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Too Furious to Die - While raging all damage is halfed before armor is taken into account.
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-- Or --
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Destructive Force - Inflict double damage on each hit after Armour has been take into account.
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Rank 1
Dual-Wielding - When wielding a one-handed weapon in each hand both weapons can be used to attack, by adding the total AP cost of both weapons together and reducing the cost by -1. These attacks both take a -10 to hit.
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Rank 2
Assault - Increase the damage of each attack when dual-wielding by 1.
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Rank 3
Accuracy - Decrease the penalty on the first attack by 5
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Rank 4
(Level 5 and higher)
Dual-Wielding - When wielding a one-handed weapon in each hand both weapons can be used to attack, by adding the total AP cost of both weapons together and reducing the cost by -1. These attacks both take a -10 to hit.
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Rank 2
Assault - Increase the damage of each attack when dual-wielding by 1.
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Rank 3
Accuracy - Decrease the penalty on the first attack by 5
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Rank 4
(Level 5 and higher)
Exhausting Flurry - Increase the chance to hit to +10% on both attacks and increase the damage by +2. At the end of the turn reduce the total AP available by 1 for the rest of the fight.
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-- Or --
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Enhanced Accuracy - Reduce the Penalty to hit to 5 for the second strike.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Defensive Blade Work - Add +1 to AC and +5 to Parry.
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-- Or --
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Two-Weapon Parrying - Once per turn, when parrying, you can instead substitute one of the Dual Wielding attacks if it costs less AP.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
War Dancer - Add the damage from both attacks together before applying armour.
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-- Or --
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Storm of Blades - Reduce the total AP cost by 1 and increase the damage by 2 on both weapons.
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Rank 1
Sword and Shield - When wielding a one-handed weapon and a shield the character can make an additional attack with the shield, inflicting 1d5+4 damage. Any magical enhancements also improve damage.
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Rank 2
Shield Bearer - Increase the Armour provided by a shield by 1.
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Rank 3
Trained Warrior - If both a one handed weapon and a shield attack reduce the total AP cost by 1.
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Rank 4
(Level 5 and higher)
Sword and Shield - When wielding a one-handed weapon and a shield the character can make an additional attack with the shield, inflicting 1d5+4 damage. Any magical enhancements also improve damage.
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Rank 2
Shield Bearer - Increase the Armour provided by a shield by 1.
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Rank 3
Trained Warrior - If both a one handed weapon and a shield attack reduce the total AP cost by 1.
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Rank 4
(Level 5 and higher)
Shield Fighter - Add +5 to hit with a shield.
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-- Or --
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Intercept - Instead of parrying add your shield bonus to an ally, but lose it yourself for the round.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Shielded Attacker - Add +3 to damage with a shield.
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-- Or --
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Shielded Assault - Increase the damage when using a shield to 1d10.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
The Wall - Increase the armour of yourself and any adjacent allies by 3.
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-- Or --
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Deflect Damage - Whenever damage is inflicted by a melee attack the attacker takes half the damage themself.
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Rank 1
Perfect Strike - By adding +3 AP to an attack an additional 1d5 damage can be added to the damage. Only one attack may be made in a round where Perfect Strike is used.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Increase the damage added to 1d10.
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Rank 4
(Level 5 and higher)
Perfect Strike - By adding +3 AP to an attack an additional 1d5 damage can be added to the damage. Only one attack may be made in a round where Perfect Strike is used.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Increase the damage added to 1d10.
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Rank 4
(Level 5 and higher)
Iajutsu - Draw a weapon for free when using a perfect strike.
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-- Or --
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Piercing - Reduce the target's armour by 2.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Punishing Parry - When you parry an attack while in this style you may use a Perfect Strike for 1 AP less than normal in response.
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-- Or --
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Punishing Dodge - When you dodge an attack while in this style you may use a Perfect Strike for 1 AP less than normal in response against the attacker.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Perfected Blow - Double all damage after armour has been taken into account.
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-- Or --
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Fearsome Strike - Double your Physical Prowess modifier when calculating the damage with a perfect strike.
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Rank 1
Riposte - Whenever you successfully Parry you can also immediately make an attack. The total AP cost for such an attack is the same as the weapon +1.
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Rank 2
Surprising Accuracy - When using a Riposte add +5 to weapon skill to hit.
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Rank 3
Targeted Riposte - Increase the damage inflicted with a Riposte by +2.
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Rank 4
(Level 5 and higher)
Riposte - Whenever you successfully Parry you can also immediately make an attack. The total AP cost for such an attack is the same as the weapon +1.
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Rank 2
Surprising Accuracy - When using a Riposte add +5 to weapon skill to hit.
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Rank 3
Targeted Riposte - Increase the damage inflicted with a Riposte by +2.
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Rank 4
(Level 5 and higher)
Form Opening - Instead of attacking the assailant yourself you may instead offer an adjacent ally the chance to attack them. If they take it it costs 2 AP less than normal.
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-- Or --
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Redirect - Instead of attacking your assailant yourself with a Riposte you may redirect the attack that you parried to another enemy. This costs the same number of AP as you would use to attack -1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Efficient Riposte - Reduce the AP cost by 1.
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-- Or --
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Deadly Riposte - Increase the damage by +2.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Lightning Strike - Your Riposte is so fast that you actually strike first. If this kills or otherwise stops the attack you don't suffer there attack at all.
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-- Or --
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Shocking Riposte - Add +10 to Weapon Skill when using Riposte, and reduce a target's AP by 2, potentially ending their turn.
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Mounted Combatant
Mounted combat involved a warrior fighting from the back of a faithful mount. It should be noted that these mounts are often fearsome warriors on there own. Together they make a deadly pair.
Attribute: Physical Prowess Type: Style Requirements: None Duration: Instant Action Points: 1 AP Cool Down: None |
Rank 1
Mounted Combatant - When using a Mount and attacking with a Lance add +3 damage so long as the mount uses at least 3 AP worth of movement.
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Rank 2
Partner's Duty - The character can choose to redirect any attack that would target their mount to themselves.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Rank 4
(Level 5 and higher)
Mounted Combatant - When using a Mount and attacking with a Lance add +3 damage so long as the mount uses at least 3 AP worth of movement.
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Rank 2
Partner's Duty - The character can choose to redirect any attack that would target their mount to themselves.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Rank 4
(Level 5 and higher)
Versatile Combatant - Use any melee weapon with this style instead of being limited to a Lance.
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-- Or --
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Shorter Strike - Reduce the AP required to be spent on movement to trigger the effect by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Thunderous Charge - Plow through one foe and continue on to attack more if you have the AP to do so.
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-- Or --
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Repeat Charges - If the character has sufficient AP remaining they may make a second charge attack.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Continuous Impact - On a successful charge regain 1 AP.
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-- Or --
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Massive Impact - Double all damage inflicted by a Mounted Combat charge.
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Rank 1
Blade and Barrel - When wielding a one-handed weapon in one hand and a one handed ranged weapon in the other, both can be used with a single action by adding the AP total of both weapons together and reducing the total cost by 1. Each weapon can be fired at separate targets and requires a separate roll to hit. Both attacks take a -10 to hit.
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Rank 2
Point Blank Shot - Fire ranged weapon shots as either a Ranged Skill or Weapon Skill test as you prefer if the target is in melee weapon range.
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Rank 3
One-Handed!? - Reload a ranged weapon with only one hand. You must be able to fire the weapon one-handed to do so.
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Rank 4
(Level 5 and higher)
Blade and Barrel - When wielding a one-handed weapon in one hand and a one handed ranged weapon in the other, both can be used with a single action by adding the AP total of both weapons together and reducing the total cost by 1. Each weapon can be fired at separate targets and requires a separate roll to hit. Both attacks take a -10 to hit.
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Rank 2
Point Blank Shot - Fire ranged weapon shots as either a Ranged Skill or Weapon Skill test as you prefer if the target is in melee weapon range.
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Rank 3
One-Handed!? - Reload a ranged weapon with only one hand. You must be able to fire the weapon one-handed to do so.
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Rank 4
(Level 5 and higher)
Boomstick - Fire a two-handed firearm one handed.
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-- Or --
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Accuracy - Decrease the penalty on both attacks by 5.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Focusing In - Reduce the penalty for additional attacks each round by half.
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-- Or --
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More Accuracy - Decrease the penalty on the melee attack by 5.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Painful Impact - Each time you hit a target with both a ranged and melee weapon in the same turn add an additional 1d10 damage.
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-- Or --
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Fusillade - Make one attack against each enemy within 10m for 5AP.
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Rank 1
Combat Dancer - While active the characters attacks cost 2 more AP than usual. The character adds half of there Agility modifier to there damage.
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Rank 2
Never There - If you have used Combat Dancer at least once on your turn gain +5% to Dodge and Parry rolls.
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Rank 3
Flow - For each attack made reduce the Combat Dancer AP cost by 1 for the next attack.
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Rank 4
(Level 5 and higher)
Combat Dancer - While active the characters attacks cost 2 more AP than usual. The character adds half of there Agility modifier to there damage.
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Rank 2
Never There - If you have used Combat Dancer at least once on your turn gain +5% to Dodge and Parry rolls.
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Rank 3
Flow - For each attack made reduce the Combat Dancer AP cost by 1 for the next attack.
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Rank 4
(Level 5 and higher)
The Beat of Battle - Decrease the cost of all attacks by 1 for each attack made, to a minimum of 2 AP per attack.
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-- Or --
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The Rhythm of War - Decrease the accuracy penalty for each additional attack after the first by half.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Motion - Increase the bonus to dodge and parry by +5.
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-- Or --
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Fluidity - After each successful hit gain one AP worth of movement for free, which can be spent immediately or saved up until the end of your turn.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
True Grace - Remove the AP penalty for Combat Dancing entirely, increase the bonus to Dodge and Parry by +5%.
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-- Or --
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Dynamic Motion - Add full Agility modifier to damage.
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Rank 1
Focused Assault - While active the usual penalty for additional attacks after the first only occurs with every other attack. Each attack costs 2 additional AP.
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Rank 2
Rain of Shattering Blows - Add +2 to damage while using this style.
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Rank 3
Tireless - Reduce the AP cost of these talents by 1.
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Rank 4
(Level 5 and higher)
Focused Assault - While active the usual penalty for additional attacks after the first only occurs with every other attack. Each attack costs 2 additional AP.
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Rank 2
Rain of Shattering Blows - Add +2 to damage while using this style.
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Rank 3
Tireless - Reduce the AP cost of these talents by 1.
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Rank 4
(Level 5 and higher)
Inexhaustible - Reduce the AP cost of these talents by 1.
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-- Or --
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Intense Focus - Reduce the penalties for multiple attacks.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Intensity - Add +10 to hit when making multiple attacks.
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-- Or --
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Intense Parrying - You can use this style, including AP cost reduction and bonuses to hit, when Parrying.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Juggernaut - Add +5% to hit and +2 damage for each additional successful hit.
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-- Or --
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Endless Focus - For every three hits you land when using this style gain +1 AP.
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