Artificery
Adversity is the mother of invention, although Artificery may be one child she loves a touch too much. Enhancing armour, weapons, the body or simply making machinery, these tools are usually dangerous and powerful. Occasionally to everyone around them.
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Enhanced Weapons
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Modify and create a bespoke weapon.
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: One Weapon
Rank 1
Enhanced Weapons - Select one weapon. You may select a Weapon Enhancement for that weapon.
This weapon only functions for the creator.
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Rank 2
Personal Armament - Add +5% to hit with a weapon you have modified.
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Rank 3
Enhanced Weapons - Gain one additional Weapon Enhancement.
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Rank 4
(Level 5 and higher)
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: One Weapon
Rank 1
Enhanced Weapons - Select one weapon. You may select a Weapon Enhancement for that weapon.
This weapon only functions for the creator.
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Rank 2
Personal Armament - Add +5% to hit with a weapon you have modified.
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Rank 3
Enhanced Weapons - Gain one additional Weapon Enhancement.
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Rank 4
(Level 5 and higher)
Master Crafted - Add+5% for the weapon to hit and +2 damage.
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-- Or --
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Enhanced Weapons - Gain one additional Weapon Enhancement.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Personally Crafted - Make the item out of an unusual material for no additional cost.
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-- Or --
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Enhanced Armour
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Modify and create a unique set of armour or a shield.
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: One Suit of Armour
Rank 1
Enhanced Armour - Select one suit of armour. You may select an Armour Enhancement for that suit.
This armour only functions for the creator.
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Rank 2
Engine - The armour is enhanced with a power source that will operate, or add additional options, for several Armour Enhancements. It grants the user a number of charges equal to half their character level.
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Rank 3
Enhanced Armour - Gain 1 additional Armour Enhancement.
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Rank 4
(Level 5 and higher)
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Permanent
Action Points: N/A
Cool Down: N/A
Range: One Suit of Armour
Rank 1
Enhanced Armour - Select one suit of armour. You may select an Armour Enhancement for that suit.
This armour only functions for the creator.
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Rank 2
Engine - The armour is enhanced with a power source that will operate, or add additional options, for several Armour Enhancements. It grants the user a number of charges equal to half their character level.
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Rank 3
Enhanced Armour - Gain 1 additional Armour Enhancement.
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Rank 4
(Level 5 and higher)
Intricate Fit - Increase the armour Armour by 1 and remove one penalty if it has any.
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-- Or --
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Enhanced Armour - Gain 1 additional Armour Enhancement.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Personally Crafted - Make the item out of an unusual material for no additional cost.
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-- Or --
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Enhanced Body
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Enhance your form with alchemy, magic or technology.
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Upkeep
Action Points: 1
Cool Down: Double Rounds Used
Range: Self
Rank 1
Enhanced Form - Select an ability from the Bodily Enhancement.
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Rank 2
Enhanced Form - Gain one additional Bodily Enhancement.
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Rank 3
Master of Forms - Change between Bodily Enhancements while ignoring the Cooldown. The ability that is still cooling down can't be used while it happens, but you can use another Bodily Enhancement ability or other ability that would not be available during Cooldown.
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Rank 4
(Level 5 and higher)
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Upkeep
Action Points: 1
Cool Down: Double Rounds Used
Range: Self
Rank 1
Enhanced Form - Select an ability from the Bodily Enhancement.
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Rank 2
Enhanced Form - Gain one additional Bodily Enhancement.
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Rank 3
Master of Forms - Change between Bodily Enhancements while ignoring the Cooldown. The ability that is still cooling down can't be used while it happens, but you can use another Bodily Enhancement ability or other ability that would not be available during Cooldown.
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Rank 4
(Level 5 and higher)
High Metabolism - Reduce the AP cost of Bodily Enhancements by 1 to activate and sustain them.
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-- Or --
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Enhanced Form - Gain one additional Bodily Enhancement.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
A Little Bit Beastly - When activating a Body Enhancement add one ability an Ape Animal Companion could take. If you are an Awakened change this to your own type.
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-- Or --
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Devices
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Enhance your form with alchemy, magic or technology.
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Upkeep
Action Points: Per Device
Cool Down: None
Range: Per Device
Rank 1
Craft Device - Create and use a device from the list. This device functions normally for you, but anyone else who uses it finds its odd design and strange function hard to master - it costs them an additional 2 AP.
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Rank 2
Upgrade - Add an additional device, or upgrade an existing device.
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Rank 3
Innate Elegance - The Devices you make require 1 less AP to use. Others don't get this reduction.
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Rank 4
(Level 5 and higher)
Attribute: Intelligence
Type: Enhancement
Requirements: None
Duration: Upkeep
Action Points: Per Device
Cool Down: None
Range: Per Device
Rank 1
Craft Device - Create and use a device from the list. This device functions normally for you, but anyone else who uses it finds its odd design and strange function hard to master - it costs them an additional 2 AP.
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Rank 2
Upgrade - Add an additional device, or upgrade an existing device.
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Rank 3
Innate Elegance - The Devices you make require 1 less AP to use. Others don't get this reduction.
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Rank 4
(Level 5 and higher)
Easier Use - The penalty for others using the Device is removed.
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-- Or --
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Superior Upgrade - Add two additional devices or upgrades to existing devices.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Master Crafted - Add+5% for the weapon to hit and +2 damage.
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-- Or --
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Superior Upgrade - Add two additional devices or upgrades to existing devices.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
-- Or --
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Final Upgrade - Add three additional devices or upgrades to existing devices.
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