Zanatos Kell - Guildmaster Black
Zanatos Kell, known to most as Guildmaster Black, is the Guildmaster most responsible for training newer recruits, managing low level jobs, and recruitment.
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Table of Contents
Level 1 - Neophyte Level 4 - Adventurer Level 7 - Veteran Level 10 - Hero Level 13 - Guild leader Level 16 - Black |
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Zanatos Kell - Human Level 1 ---------------------------- WS: 50 | BS: 35 | PP: 50 | AG: 20 (15) |INT: 35 | WIL: 35 | FEL: 35 Hit Points: 10 Armour: 9 Action Points: 5 Encounter: Unique Speed: Quick Step (1m - 1AP) Dash (3m - 2AP) Run (5m - 3AP) ---------------------------- Attacks ---------------------------- Panabas - 1d10+6 damage - 4 AP - 55%. ---------------------------- Abilities ---------------------------- Perception - 35% Diplomacy - 35% ---------------------------- Defence ---------------------------- Dodge: 15% Parry: 50% ---------------------------- Equipment ---------------------------- Panabas, Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack) Medium Armour (Base) Outsider (Base) Perception (Base) Diplomacy (Base) |
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Companion - Catastrophe Draconinc Outsider ---------------------------- WS: 25 | BS: 30 | PP: 30 | AG: 10 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 5 Armour: 7 Action Points: 5 Speed: Quick Step (1m - 1AP) Dash (3m - 2AP) Run (5m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+3 damage - 3 AP - 25%. Disintegrate - 1d10+6 - 5 AP - 20% to hit - 1 round cool down. ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Outsider Magic - Entropy ---------------------------- Defence ---------------------------- Dodge: 10% Parry: 25% ---------------------------- Equipment ---------------------------- Saddle |
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Zanatos Kell - Human Level 4 ---------------------------- WS: 50 | BS: 35 | PP: 50 | AG: 25 (20) |INT: 35 | WIL: 35 | FEL: 40 Hit Points: 26 Armour: 9 Action Points: 6 Encounter: Unique Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Panabas - 1d10+8 damage - 4 AP - 60%. ---------------------------- Abilities ---------------------------- Perception - 35% Diplomacy - 40% Survival - 35% Verbal Sparring - 40% Intimidate - 40% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 50% ---------------------------- Equipment ---------------------------- Panabas, Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack, Powerful Blow) Medium Armour (Base, Personalization - Light Axe) Outsider (Base, Enhance) Perception (Base) Diplomacy (Base) Verbal Sparring (Base) Survival (Base) Intimidate (Base) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 30 | BS: 30 | PP: 30 | AG: 20 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 20 Armour: 7 Action Points: 5 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+3 damage - 3 AP - 30%. Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown) ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 25% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
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Zanatos Kell - Human Level 7 ---------------------------- WS: 50 | BS: 40 | PP: 50 | AG: 25 (20) |INT: 35 | WIL: 35 | FEL: 40 Hit Points: 42 Armour: 9 Action Points: 6 Encounter: Unique Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Blade of Dusk - 1d10+8 damage - 3 AP - 60%. Blades of Dusk and Dawn Dual-Wield - 1d10+8 - 5 AP - 50%/50% Dusk and Dawn Heavy Pistol - 1d10+10 - 3 AP - 40% - 20m - Reload 5 AP (Two Handed) - 85-99% Misfile, 100% Blowback ---------------------------- Abilities ---------------------------- Perception - 50% Diplomacy - 40% Survival - 35% Verbal Sparring - 40% Intimidate - 40% ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 50% ---------------------------- Equipment ---------------------------- Blades of Dusk and Dawn, Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack, Powerful Blow, Effortless Blow) Medium Armour (Base, Personalization - Light Axe) Outsider (Base, Enhance) Dual-Wield (Base) Pistol (Base) Perception (Base) Diplomacy (Base, Schooled Response) Verbal Sparring (Base) Survival (Base) Intimidate (Base, Cruel Eyes) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 35 | BS: 30 | PP: 30 | AG: 20 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 35 Armour: 7 Action Points: 6 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+5 damage - 3 AP - 35%. Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m - Move target 1d5m on Hit ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Brutal Attack - +2 Damage Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown, Chaos of the End) ---------------------------- Defence ---------------------------- Dodge: 20% Parry: 35% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
Blades of Dusk and Dawn
Panabas/Heavy Pistol Double-Weapons Modifications: Double Weapon on Panabas, Heavy Pistol Enchantments: Basic Magic Weapon on Panabas. The Blades of Dusk and Dawn are weapons modified to Kell's fighting style, and modified to his needs. He constantly enhances these weapons across his career. |
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Zanatos Kell - Human Level 10 ---------------------------- WS: 70 | BS: 60 | PP: 50 | AG: 30 (25) |INT: 35 | WIL: 35 | FEL: 40 Hit Points: 88 Armour: 10 Action Points: 11 Encounter: Unique - Lieutenant Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Blade of Dusk - 1d10+8 damage - 3 AP - 80% - Ignores 2 Armour. Blades of Dusk and Dawn Dual-Wield - 1d10+9 - 5 AP - 75%/70% - Ignores 2 Armour Dusk and Dawn Heavy Pistol - 1d10+10 - 3 AP - 60% - 20m - Reload 5 AP (Two Handed) - 85-99% Misfile, 100% Blowback ---------------------------- Abilities ---------------------------- Perception - 50% Diplomacy - 45% Survival - 35% Verbal Sparring - 40% Intimidate - 40% ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 70% ---------------------------- Equipment ---------------------------- Blades of Dusk and Dawn, Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack, Powerful Blow, Effortless Blow) Medium Armour (Base, Personalization - Light Axe, Improved Armour) Outsider (Base, Enhance) Dual-Wield (Base, Assault, Accuracy) Pistol (Base, Butt of the Gun, Speed Reload) Perception (Base, Highly Perceptive, More Highly Perceptive) Diplomacy (Base, Schooled Response) Verbal Sparring (Base, Verbal Riposte, Duelist of Words) Survival (Base) Intimidate (Base, Cruel Eyes) Focused Skill - Adventurer's Guild (Base) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 35 | BS: 30 | PP: 30 | AG: 25 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 50 Armour: 9 Action Points: 6 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (12m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+7 damage - 3 AP - 35%. Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m - Move target 1d5m on Hit ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Brutal Attack - +2 Damage Warbeast - +2 Damage, +2 Armour, accesst to Animal Companion talents Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown, Chaos of the End, Mass Devastation) ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 35% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
Blades of Dusk and Dawn
Panabas/Heavy Pistol Double-Weapons Modifications: Double Weapon on Panabas, Heavy Pistol, Extra Barrel on both Pistols Alchemical Edge on Panabas Enchantments: Basic Magic Weapon on Panabas. The Blades of Dusk and Dawn are weapons modified to Kell's fighting style, and modified to his needs. He constantly enhances these weapons across his career. |
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Zanatos Kell - Human Level 13 ---------------------------- WS: 70 | BS: 60 | PP: 50 | AG: 35 (30) |INT: 35 | WIL: 35 | FEL: 40 Hit Points: 115 Armour: 10 Action Points: 12 Encounter: Unique - Lieutenant Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Blade of Dusk - 1d10+11 damage - 2 AP - 80% - Ignores 5 Armour. Blades of Dusk and Dawn Dual-Wield - 1d10+12 - 3 AP - 75%/70% - Ignores 5 Armour Dusk and Dawn Heavy Pistol - 1d10+10 - 3 AP - 60% - 20m - Reload 5 AP (Two Handed) - 85-99% Misfile, 100% Blowback ---------------------------- Abilities ---------------------------- Perception - 50% Diplomacy - 45% Survival - 35% Verbal Sparring - 45% Intimidate - 45% ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 70% ---------------------------- Equipment ---------------------------- Blades of Dusk and Dawn, Breastplate. ---------------------------- Talents ----------------------------# Light Axe (Base, Precise Attack, Powerful Blow, Effortless Blow, Effortless Blow) Medium Armour (Base, Personalization - Light Axe, Improved Armour, Impressive) Outsider (Base, Enhance, Elemental Pact - Water Elemental) Dual-Wield (Base, Assault, Accuracy, Enhanced Accuracy) Pistol (Base, Butt of the Gun, Speed Reload) Perception (Base, Highly Perceptive, More Highly Perceptive, Invisible) Diplomacy (Base, Schooled Response, Body Language) Verbal Sparring (Base, Verbal Riposte, Duelist of Words) Survival (Base) Intimidate (Base, Cruel Eyes, Body Language) Focused Skill - Adventurer's Guild (Base) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 35 | BS: 30 | PP: 30 | AG: 30 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 50 Armour: 9 Action Points: 7 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+7 damage - 3 AP - 35% - Freezing (1). Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m - Move target 1d5m on Hit ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Brutal Attack - +2 Damage Warbeast - +2 Damage, +2 Armour, accesst to Animal Companion talents Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown, Chaos of the End, Mass Devastation) Poison Cloud - Create a lethal cloud of smoke. ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 35% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
Blades of Dusk and Dawn
Panabas/Heavy Pistol Double-Weapons Modifications: Double Weapon on Panabas, Heavy Pistol, Extra Barrel on both Pistols Adamantine Blades on Panabas Alchemical Edge on Panabas Enchantments: Basic Magic Weapon on Panabas. The Blades of Dusk and Dawn are weapons modified to Kell's fighting style, and modified to his needs. He constantly enhances these weapons across his career. |
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Zanatos Kell - Human Level 16 ---------------------------- WS: 70 | BS: 60 | PP: 70 | AG: 55 (50) |INT: 60 | WIL: 55 | FEL: 60 Hit Points: 148 Armour: 12 Action Points: 13 or twice the party, whichever is higher. Encounter: Unique - Boss Speed: Quick Step (5m - 1AP) Dash (15m - 2AP) Run (25m - 3AP) ---------------------------- Attacks ---------------------------- Blade of Dusk - 1d10+13 damage - 2 AP - 90% - Ignores 5 Armour. Blades of Dusk and Dawn Dual-Wield - 1d10+14 - 3 AP - 85%/80% - Ignores 5 Armour Dusk and Dawn Heavy Pistol - 1d10+10 - 3 AP - 60% - 20m - Reload 5 AP (Two Handed) - 85-99% Misfile, 100% Blowback ---------------------------- Abilities ---------------------------- Perception - 75% Diplomacy - 65% Survival - 55% Verbal Sparring - 65% Intimidate - 65% Deception - 60% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 75% ---------------------------- Equipment ---------------------------- Blades of Dusk and Dawn, Crucible Steel Breastplate. ---------------------------- Talents ---------------------------- Light Axe (Base, Precise Attack, Powerful Blow, Effortless Blow, Effortless Blow, Reaver) Medium Armour (Base, Personalization - Light Axe, Improved Armour, Impressive) Outsider (Base, Enhance, Elemental Pact - Water Elemental) Dual-Wield (Base, Assault, Accuracy, Enhanced Accuracy, Defensive Blade Work) Pistol (Base, Butt of the Gun, Speed Reload) Cure (Base) Revive (Base) Restore (Base) Perception (Base, Highly Perceptive, More Highly Perceptive, Invisible) Diplomacy (Base, Schooled Response, Body Language) Verbal Sparring (Base, Verbal Riposte, Duelist of Words) Survival (Base) Intimidate (Base, Cruel Eyes, Body Language) Focused Skill - Adventurer's Guild Clean (General Social) Appearance Magic (Base) Deception (Base) |
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Companion - Catastrophe Draconic Outsider ---------------------------- WS: 40 | BS: 30 | PP: 30 | AG: 30 |INT: 20 | WIL: 20 | FEL: 20 Hit Points: 65 Armour: 10 Action Points: 7 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Talons - 1d10+7 damage - 3 AP - 35% - Freezing (1). Disintegrate - 1d10+6 - 5 AP - 20% to hit - 25m - Move target 1d5m on Hit ---------------------------- Abilities ---------------------------- Dragonrider - Can be ridden. Brutal Attack - +2 Damage Warbeast - +2 Damage, +2 Armour, access to Animal Companion talents Thick Hide - +1 Armour Outsider Magic - Entropy -Disintegrate (Base, Reach, Removed Cooldown, Chaos of the End, Mass Devastation, ) Poison Cloud - (Base, Wider Cloud) ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 35% ---------------------------- Equipment ---------------------------- Saddle, Outsider Light Armour |
Blades of Dusk and Dawn
Panabas/Heavy Pistol Double-Weapons Modifications: Double Weapon on Panabas, Heavy Pistol, Extra Barrel on both Pistols Adamantine Blades on Panabas Alchemical Edge on Panabas Enchantments: Basic Magic Weapon on Panabas. The Blades of Dusk and Dawn are weapons modified to Kell's fighting style, and modified to his needs. He constantly enhances these weapons across his career. |