Generalist Mages
Table of Contents
Level 1-3 Level 4-6 Level 7-9 Level 10 - 12 Level 13 - 15 Level 16 - 18 |
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Generalist Mage Level 1 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 25 INT: 40 | WIL: 40 | FEL: 35 Hit Points: 6 Armour: 3 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 40% - 3 AP - 1d5+1 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+1 - 4 AP - 0 Cooldown ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 10sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base) |
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Generalist Mage Level 2 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 25 INT: 40 | WIL: 40 | FEL: 35 Hit Points: 7 Armour: 3 Action Points: 4 Encounter: 1-3 Speed: Quick Step (2m - 1AP) Dash (6m - 2AP) Run (10m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 40% - 3 AP - 1d5+1 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 25% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+1 - 4 AP - 0 Cooldown ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 30sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base) |
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Generalist Mage Level 3 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 40 | FEL: 35 Hit Points: 9 Armour: 3 Action Points: 4 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 40% - 3 AP - 1d5+1 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+1 - 4 AP - 0 Cooldown Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Coodown active during Upkeep ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 50sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base) |
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Generalist Mage Level 4 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 40 | FEL: 35 Hit Points: 10 Armour: 3 Action Points: 4 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Wand - 40% - 3 AP - 1d5+1 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+2 - 4 AP - 0 Cooldown Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep ---------------------------- Equipment ---------------------------- Wand, Mage's Robes (pyromancy), 70sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base) |
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Generalist Mage Level 5 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 40 | FEL: 35 Hit Points: 12 Armour: 3 Action Points: 5 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 40% - 3 AP - 1d5+4 damage. Heatbolt - 45% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+2 - 4 AP - 0 Cooldown Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 10sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base) |
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Generalist Mage Level 6 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 13 Armour: 3 Action Points: 5 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+3 - 4 AP - 0 Cooldown Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 30sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base) |
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Generalist Mage Level 7 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 15 Armour: 3 Action Points: 5 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+3 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 50sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure) |
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Generalist Mage Level 8 ---------------------------- WS: 10 | BS: 10 | PP: 20 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 16 Armour: 3 Action Points: 5 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+7 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+4 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 70sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure) |
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Generalist Mage Level 9 ---------------------------- WS: 10 | BS: 10 | PP: 25 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 17 Armour: 3 Action Points: 5 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+4 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 90sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Pyromancy (Intense Heat) |
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Generalist Mage Level 10 ---------------------------- WS: 10 | BS: 10 | PP: 25 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 19 Armour: 3 Action Points: 6 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+5 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 ---------------------------- Equipment ---------------------------- Staff, Mage's Robes (pyromancy), 190sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Pyromancy (Intense Heat) |
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Generalist Mage Level 11 ---------------------------- WS: 10 | BS: 10 | PP: 25 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 20 Armour: 3 Action Points: 6 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+5 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additonal Runes (pyromancy, terramancy), 80sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base) |
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Generalist Mage Level 12 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 28 Armour: 4 Action Points: 6 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+6 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 100sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base) |
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Generalist Mage Level 13 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 29 Armour: 4 Action Points: 6 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+6 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 120sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed) |
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Generalist Mage Level 14 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 45 | FEL: 35 Hit Points: 30 Armour: 4 Action Points: 6 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 45% - 3 AP - 1d5+4 damage. Heatbolt - 50% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+7 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 140sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed) |
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Generalist Mage Level 15 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 50 | FEL: 35 Hit Points: 32 Armour: 4 Action Points: 7 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 50% - 3 AP - 1d5+4 damage. Heatbolt - 55% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+7 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 160sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base) |
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Generalist Mage Level 16 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 50 | FEL: 35 Hit Points: 33 Armour: 4 Action Points: 7 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 50% - 3 AP - 1d5+4 damage. Heatbolt - 55% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+8 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 180sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base) |
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Generalist Mage Level 17 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 50 | FEL: 35 Hit Points: 35 Armour: 4 Action Points: 7 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 50% - 3 AP - 1d5+4 damage. Heatbolt - 55% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+8 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 200sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base). Heatbolt (Ranged Heatbolt) |
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Generalist Mage Level 18 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 55 | FEL: 35 Hit Points: 36 Armour: 4 Action Points: 7 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 55% - 3 AP - 1d5+4 damage. Heatbolt - 60% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 1d10+9 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 220sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base). Heatbolt (Ranged Heatbolt) |
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Generalist Mage Level 19 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 55 | FEL: 35 Hit Points: 37 Armour: 4 Action Points: 7 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 55% - 3 AP - 1d5+4 damage. Heatbolt - 60% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 2d10+9 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 240sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base). Heatbolt (Ranged Heatbolt), Cure (Enhanced Healing) |
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Generalist Mage Level 20 ---------------------------- WS: 10 | BS: 10 | PP: 30 | AG: 30 INT: 40 | WIL: 55 | FEL: 35 Hit Points: 38 Armour: 4 Action Points: 8 Encounter: 1-3 Speed: Quick Step (3m - 1AP) Dash (9m - 2AP) Run (15m - 3AP) ---------------------------- Attacks ---------------------------- Staff - 55% - 3 AP - 1d5+4 damage. Heatbolt - 60% - 4 AP - 1d10+8 Fire Damage - 0 Cooldown ---------------------------- Defence ---------------------------- Dodge: 30% Parry: 10% ---------------------------- Support ---------------------------- Cure - 2d10+10 - 4 AP - 0 Cooldown - Range 10m Barrier - 1 Armour Point - 5AP - 2 AP Upkeep Cost - Cooldown active during Upkeep Flight - Fly 1m off ground - 5AP + Upkeep - Cooldown Duration +3 - Move Full Speed Rock Prison - 5 AP - Trap Target on failed Willpower Contest, costs 5 AP to break free - Cooldown 1 round. Icepatch - Covers 2m sqaure, Agility test or fall - 5AP - 2AP upkeep - Cooldown upkeep +2 rounds. ---------------------------- Equipment ---------------------------- Staff, Mage's Robes with Additional Runes (pyromancy, terramancy), 260sp. ---------------------------- Talents ---------------------------- Heatbolt (Base), Cure (Base), Light Armour (Base), Read Aura (Base), Barrier (Base), Flight (Base), Cure (Ranged Cure), Heatbolt (Intense Heat), Rock Prison (Base), Flight (Greater Speed), Icepatch (Base). Heatbolt (Ranged Heatbolt), Cure (Enhanced Healing) |