Cunning Attacks
Cunning attacks are focused, precision attacks on weapon points in armour and defence, inflicting precise but deep wounds. This precision requires speed, focus and skill but a solid hit rarely leaves the victim in a condition to admire it.
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Backstab
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Inflict additional injury on an opponent.
Attribute: Melee Skill
Type: Special Attack/Style
Requirements: None
Duration: N/A
Action Points: 1 AP
Cool Down: 1 Round
Range: Touch
Rank 1
Backstab - Make an Agility test. If successful you inflict an additional 1d5 damage.
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Rank 2
Precise Backstab - Add +5% to the Agility test to activate Backstab.
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Rank 3
Effortless Backstab - Reduce the AP cost to 0.
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Rank 4
(Level 5 and higher)
Attribute: Melee Skill
Type: Special Attack/Style
Requirements: None
Duration: N/A
Action Points: 1 AP
Cool Down: 1 Round
Range: Touch
Rank 1
Backstab - Make an Agility test. If successful you inflict an additional 1d5 damage.
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Rank 2
Precise Backstab - Add +5% to the Agility test to activate Backstab.
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Rank 3
Effortless Backstab - Reduce the AP cost to 0.
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Rank 4
(Level 5 and higher)
Vicious Backstab - You can increase the damage to 1d10, but increase the AP cost by 1 as well.
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-- Or --
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Merged Technique - For an additional 2 AP combine this Talent with the Disabling Strike talent.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Back Alley Killer - Increase the damage inflicted to 1d10. If Vicious Backstab is used add +5 to damage.
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-- Or --
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Automatic Backstab - Remove the need for a Agility test to use backstab. If you choose to do so anyway add an additional 1d10 to damage.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Bleed Them - Once a successful sneak attack the target suffers 1d10 additional bleed damage until they are healed. This additional bleed damage can only be inflicted once per turn, but stacks with itself.
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-- Or --
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Disabling Strike
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Precision strikes forces foes to struggle.
Attribute: Melee Skill
Type: Special Attack
Requirements: None
Duration: N/A
Action Points: 2 AP
Cool Down: 1 Round
Range: Touch
Rank 1
Disabling Attack - The user can choose one of the following abilities they have unlocked to add to the attack. Only one Disabling Strike can affect a foe at once - if a new one is used the old one ends.
Limiting Attack - On a successful hit, the target's movement is halved.
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Rank 2
Hampering Strike - As part of an attack makes an additional Agility test. If successful the target loses 1AP for 1d4 rounds.
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Rank 3
Visual Disruption - Make an opposed Agility test against the target. If you succeed then the target takes a -10% to both Ranged, Weapon Skill and Willpower in regard to magic attacks.
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Rank 4
(Level 5 and higher)
Attribute: Melee Skill
Type: Special Attack
Requirements: None
Duration: N/A
Action Points: 2 AP
Cool Down: 1 Round
Range: Touch
Rank 1
Disabling Attack - The user can choose one of the following abilities they have unlocked to add to the attack. Only one Disabling Strike can affect a foe at once - if a new one is used the old one ends.
Limiting Attack - On a successful hit, the target's movement is halved.
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Rank 2
Hampering Strike - As part of an attack makes an additional Agility test. If successful the target loses 1AP for 1d4 rounds.
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Rank 3
Visual Disruption - Make an opposed Agility test against the target. If you succeed then the target takes a -10% to both Ranged, Weapon Skill and Willpower in regard to magic attacks.
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Rank 4
(Level 5 and higher)
Pin - The targets must make an Agility test or be unable to move or use the Dodge and Parry reactions.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Blinding - The target's Weapon, Ranged Skill and Willpower in regard to magic attacks is halved.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Incapacitate - Reduce the target's AP pool by half for 1d4 rounds.
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-- Or --
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