Curses
Curses devour the target, eroding there ability to function in some way.
To curse someone requires a connection, sometimes called a Focus. Blood, flesh, hair or another part of the body is typically required to enact a curse. Blood lasts about an hour, until dried, and flesh lasts for a day. Hair will last for a week.
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Once the Focus has been activated the Curse will burn it out in 1 minute or less, depending on the curse.
Typically, those who wish to use Curses in a fight will use an Athame, a special knife designed as a channel for spellcasting, or a weapon with a Poppet attached. Once either has struck the target they can be cursed. Only one target can be typically cursed at any one time.
Curse of the Mind
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A curse that erodes the victim's ability to think.
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As Focus
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Mind - Once you have a Curse Focus you can inflict a 5% penalty to Intelligence, Willpower or Fellowship.
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Rank 2
Confusion - Cursed targets suffer a -5% to hit the one who Cursed them.
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Rank 3
Easier Cursing - Reduce the AP Cost by 1.
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Rank 4
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As Focus
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Mind - Once you have a Curse Focus you can inflict a 5% penalty to Intelligence, Willpower or Fellowship.
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Rank 2
Confusion - Cursed targets suffer a -5% to hit the one who Cursed them.
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Rank 3
Easier Cursing - Reduce the AP Cost by 1.
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Rank 4
Many are the Curses - You may Curse your target with Multiple Curses if they also have this Talent.
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-- Or --
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Curse for Many - You may curse a number of targets at once equal to your Intelligence modifier.
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Rank 5
Deeper Confusion - Increase the penalty from Confusion to 10%, and apply it to all targets.
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-- Or --
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Mental Link - Each turn you can make a Intelligence test to see what the Curse victim is thinking for 2 AP
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Rank 6
Unthinking - The target becomes unable to act at all. They may make a Willpower Test each round to negate this, but will continue to suffer all other Curse effects.
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-- Or --
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Control - The cursed victim will obey one order that will not harm them. If they are ordered to harm a loved one they may make a Willpower test to change target (including themselves). This immediately ends the curse once complete.
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Curse of the Soul
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Force the soul into submission and the body must follow.
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As focus (Willpower Test Negates)
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Soul - The victim looses 1 AP. At the start of each of there turns.
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Rank 2
Irresistible - Make Willpower tests for the cursed target one step more difficult than usual.
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Rank 3
Easier Cursing - Reduce the AP Cost by 1.
Rank 4
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As focus (Willpower Test Negates)
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Soul - The victim looses 1 AP. At the start of each of there turns.
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Rank 2
Irresistible - Make Willpower tests for the cursed target one step more difficult than usual.
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Rank 3
Easier Cursing - Reduce the AP Cost by 1.
Rank 4
Many are the Curses - You may Curse your target with Multiple Curses if they also have this Talent.
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-- Or --
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Curse for Many - You may curse a number of targets at once equal to your Intelligence modifier.
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Rank 5
-- Or --
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Wounded Soul - Reduce the target's AP by 2.
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Rank 6
Broken Soul - Reduce the cursed's targets AP by half.
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-- Or --
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Curse of the Body
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Rack the target's body.
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As Focus
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Body - Reduce Weapon Skill, Ballistic Skill, Agility or Physical Prowess by 5%.
Rank 2
Slowed - Reduce movement speed by 1m, to a minimum of 1m.
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Rank 3
Wrack - Increase the penalty inflicted to 10%.
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Rank 4
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: As Focus
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Body - Reduce Weapon Skill, Ballistic Skill, Agility or Physical Prowess by 5%.
Rank 2
Slowed - Reduce movement speed by 1m, to a minimum of 1m.
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Rank 3
Wrack - Increase the penalty inflicted to 10%.
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Rank 4
Many are the Curses - You may Curse your target with Multiple Curses if they also have this Talent.
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-- Or --
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Curse for Many - You may curse a number of targets at once equal to your Intelligence modifier.
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Rank 5
-- Or --
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Wither - Inflict the penalty upon two Attributes.
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Rank 6
Break - Affected Attributes are cut in half.
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-- Or --
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Curse of the Heart
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The curse forces the target's heart to clench when the heart rate increases.
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: 1d10 rounds after activation
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Heart - Whenever the cursed victim takes an action that costs Action Points to move, attack, cast a spell or recieve damage they suffer 1d5 damage with no armour reduction. This effect only triggers once a turn.
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Rank 2
Ease of Cursing - Reduce the AP cost by 1.
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Rank 3
Palpitations - Increase the damage inflicted to 1d10
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Rank 4
Attribute: Intelligence
Type: Curse
Requirements: None
Duration: 1d10 rounds after activation
Action Points: 5 AP
Cool Down: None
Range: Victim
Rank 1
Curse of the Heart - Whenever the cursed victim takes an action that costs Action Points to move, attack, cast a spell or recieve damage they suffer 1d5 damage with no armour reduction. This effect only triggers once a turn.
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Rank 2
Ease of Cursing - Reduce the AP cost by 1.
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Rank 3
Palpitations - Increase the damage inflicted to 1d10
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Rank 4
Many are the Curses - You may Curse your target with Multiple Curses if they also have this Talent.
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-- Or --
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Curse for Many - You may curse a number of targets at once equal to your Intelligence modifier.
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Rank 5
-- Or --
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Arrhythmia - Inflict the Curse's effect every time the target spends 2 or more AP in addition to it's normal trigger.
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Rank 6
Heart Failure - Make a difficult Intelligence check to inflict 3d10 damage on the target. Regardless of success this ends the curse.
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-- Or --
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