Nature
Nature's Assault
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The world itself rebels against you.
Attribute: Willpower
Type: Attack Spell
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: None
Range: 10m
Rank 1
Nature's Assault - Stones strike, plants trip, insects swarm and trees slam. The attack inflicts 1d5 damage, without armour reduction for damage, and the target must make an Agility test or lose 1 AP from their next round.
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Rank 2
Certainty - Add +5% to hit.
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Rank 3
Easier Casting - Reduce the AP cost by 1.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Attack Spell
Requirements: None
Duration: Instant
Action Points: 5 AP
Cool Down: None
Range: 10m
Rank 1
Nature's Assault - Stones strike, plants trip, insects swarm and trees slam. The attack inflicts 1d5 damage, without armour reduction for damage, and the target must make an Agility test or lose 1 AP from their next round.
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Rank 2
Certainty - Add +5% to hit.
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Rank 3
Easier Casting - Reduce the AP cost by 1.
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Rank 4
(Level 5 and higher)
Greater Harm - Add +4 to damage.
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-- Or --
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Easier Casting - Reduce the AP cost by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Nature's Choice - When forcing an Agility test you can make it into an Intelligence checks instead.
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Rank 6
Nature's Wrath - Increase the damage to 1d10 and make the test to avoid an AP penalty Challenging (-10).
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-- Or --
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Heaven's Tears
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Call a small swarm of meteorites to destroy your foes.
Attribute: Willpower
Type: Magic Attack
Requirements: None
Duration: Instant
Action Points: 7 AP
Cool Down: 2 rounds
Range: 20m
Rank 1
Heaven's Tears - Attack a number of foes up to a total of 1d3 attacks on targets within the 20m target area. Each attack is a Magic Attack that inflicts 1d10+5 damage.
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Rank 2
Wider Range - Increase the range to 30m.
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Rank 3
Elemental Tears - Change the type of damage to an elemental type you prefer.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Magic Attack
Requirements: None
Duration: Instant
Action Points: 7 AP
Cool Down: 2 rounds
Range: 20m
Rank 1
Heaven's Tears - Attack a number of foes up to a total of 1d3 attacks on targets within the 20m target area. Each attack is a Magic Attack that inflicts 1d10+5 damage.
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Rank 2
Wider Range - Increase the range to 30m.
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Rank 3
Elemental Tears - Change the type of damage to an elemental type you prefer.
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Rank 4
(Level 5 and higher)
Storm - Increase the number of meteors to 1d6.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Strike - Inflict only a single attack with +10% to hit, and an additional 3 damage for each meteor not used.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
The Stars Weep - Increase the number of attacks to 1d10, spread equally over 3 rounds.
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-- Or --
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Desolation
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Drain the life out of an area - including the creatures within it.
Attribute: Willpower
Type: Overwhelm
Requirements: None
Duration: 2 rounds
Action Points: 6AP
Cool Down: 4 rounds.
Range: 15m
Rank 1
Desolation - Select a point 1m. All targets, friends and foe, must make a Willpower check or suffer a -5% to all tests.
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Rank 2
Increased Duration - Add 1 round to the talent's duration.
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Rank 3
Wider Reach - Increase the spell's range to 30m and the target point to 2m.
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Rank 4
Attribute: Willpower
Type: Overwhelm
Requirements: None
Duration: 2 rounds
Action Points: 6AP
Cool Down: 4 rounds.
Range: 15m
Rank 1
Desolation - Select a point 1m. All targets, friends and foe, must make a Willpower check or suffer a -5% to all tests.
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Rank 2
Increased Duration - Add 1 round to the talent's duration.
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Rank 3
Wider Reach - Increase the spell's range to 30m and the target point to 2m.
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Rank 4
-- Or --
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Reduced Cooldown - Reduce Cooldown by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Increased Duration - Add 1 round to the talent's duration.
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-- Or --
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Wracked Form - In addition to other affects inflict 2d10 damage each turn for the duration.
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-- Or --
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Drained Form - In addition to the other effects in inflict a 2 AP penalty for the duration.
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Plant Caller
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Nature provides a servant.
Attribute: Willpower
Type: Summoning
Requirements: None
Duration: Instant
Action Points: 6 AP + Maintenance Cost
Cool Down: Duration of Summon + 3 Rounds
Rank 1
Plant Caller - Call upon a creature made from the soil and their plant life available. As with all Called creatures this servant should be prepared when the Talent is first taken.
It takes 2 AP to maintain this creature each round. If this cost cannot or will not be paid then it departs.
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Rank 2
Nature's Child - See any creatures within visual range, highlighted by their essence of life or undead. This can be seen through an inch of materials.
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Rank 3
Elemental Reservoir - Elemental's no longer stop casting another spell, although they suffer from cooldown themselves as Normal.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Summoning
Requirements: None
Duration: Instant
Action Points: 6 AP + Maintenance Cost
Cool Down: Duration of Summon + 3 Rounds
Rank 1
Plant Caller - Call upon a creature made from the soil and their plant life available. As with all Called creatures this servant should be prepared when the Talent is first taken.
It takes 2 AP to maintain this creature each round. If this cost cannot or will not be paid then it departs.
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Rank 2
Nature's Child - See any creatures within visual range, highlighted by their essence of life or undead. This can be seen through an inch of materials.
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Rank 3
Elemental Reservoir - Elemental's no longer stop casting another spell, although they suffer from cooldown themselves as Normal.
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Rank 4
(Level 5 and higher)
Easily Maintained - Reduce the AP cost to maintain the Summon by 1.
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-- Or --
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Root - At the cost of 2AP and being unable to move the Elemental can heal 2d10+8 for 3 rounds. These rounds count as 1 daily healing, regardless of how many rounds are actually use.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Nature Itself - Add 10 points to two of the Elemental's Attributes.
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-- Or --
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