Blunt Weapon Talents
From simple clubs to flanged maces blunt weaponry has been a weapon of war since before records were recorded.
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Rank 1
Light Blunt Weapons - Grants proficiency with the use of Light Blunt weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Light Blunt Weapons - Grants proficiency with the use of Light Blunt weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Powerful Blow - Gain +2 damage
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Violent Critical - Increase your crit threat by five - as a base this would mean you crit on a ten and under.
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-- Or --
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Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Piercing - Reduce Armour by 2 against damage from this weapon. This stacks with any armour penetration the weapon has.
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-- Or --
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Dented - On a critical hit reduce the targets AP by 1 for the duration of the fight.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Sent to the Next World - Add +4 damage and reduce target's armour by 1, stacking with other talents and weapon abilities.
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-- Or --
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Bane - Reduce AP cost by 1 and add +3 damage.
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Rank 1
Heavy Blunt Weapons - Grants proficiency with the use of Heavy Blunt weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Heavy Blunt Weapons - Grants proficiency with the use of Heavy Blunt weapons.
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Rank 2
Precise Attack - Add +5 to hit.
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Rank 3
Potent Strike - Add 1d10 to damage.
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Rank 4
(Level 5 and higher)
(Level 5 and higher)
Precise Attack - Add +5 to hit.
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-- Or --
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Effortless Blows - Reduce the AP cost of the attacks by 1.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Piercing - Reduce Armour by 2 against damage from this weapon.
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-- Or --
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Mighty Thews - Use a Heavy Blunt Weapon one handed with a -2 damage penalty.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Hope's End - Ignore all armour worn by the victim for double AP, including the AP cost from any Style abilities added to this one.
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-- Or --
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Skullshatter - Increase your chance to crit by 5, and add +10 to your damage when you do achieve a critical hit.
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