Buakani Vilmami
Table of Contents
Level 1 - Neophyte Level 4 - Adventurer Level 7 - Veteran Level 10 - Hero Level 13 - Guild leader Level 16 - Grey |
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Buakani Vilmami - Gnome Level 1 ---------------------------- WS: 40 | BS: 20 | PP: 35 | AG: 50 |INT: 40 | WIL: 30 | FEL: 50 Hit Points: 8 Armour: 5 Action Points: 5 Encounter: Unique Speed: Quick Step (5m - 1AP) Dash (15m - 2AP) Run (25m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 1d10+4 damage - 3 AP - 40% Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage if user makes a successful Agility test - 1AP ---------------------------- Abilities ---------------------------- Perception: 40% Stealth: 50% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 50% ---------------------------- Equipment ---------------------------- Athame, Parrying Dagger, Jack of Plate ---------------------------- Talents ---------------------------- Light Blades (Base) Light Armour (Base) Backstab (Base) Perception (Base) Stealth (Base) Verbal Sparing (Base) Poison (Base) |
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Buakani Vilmami - Gnome Level 4 ---------------------------- WS: 45 | BS: 20 | PP: 30 | AG: 50 |INT: 40 | WIL: 30 | FEL: 50 Hit Points: 17 Armour: 5 Action Points: 6 Encounter: Unique Speed: Quick Step (5m - 1AP) Dash (15m - 2AP) Run (25m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 1d10+4 damage - 3 AP - 50% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage if user makes a successful Agility test - 1AP Curse of the Heart - Once a Focus is collected costs 5AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d5 damage. ---------------------------- Abilities ---------------------------- Perception: 40% Stealth: 55% Disarm Devices: 55% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 55% ---------------------------- Equipment ---------------------------- Athame, Parrying Dagger, Jack of Plate 100 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes) Light Armour (Base) Backstab (Base) Curse of the Heart (Base) Perception (Base) Stealth (Base) Disarm Devices (Base, Backplate) Verbal Sparing (Base, Sneak) Poison (Base) |
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Buakani Vilmami - Gnome Level 7 ---------------------------- WS: 45 | BS: 20 | PP: 35 | AG: 50 |INT: 40 | WIL: 30 | FEL: 50 Hit Points: 26 Armour: 5 Action Points: 6 Encounter: Unique Speed: Quick Step (5m - 1AP) Dash (15m - 2AP) Run (25m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 1d10+4 damage - 3 AP - 50% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage if user makes a successful Agility test +5% - 0AP Curse of the Heart - Focus Required - 4AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d5 damage. ---------------------------- Abilities ---------------------------- Perception: 45% Stealth: 55% Disarm Devices: 55% ---------------------------- Defence ---------------------------- Dodge: 50% Parry: 55% ---------------------------- Equipment ---------------------------- Athame, Parrying Dagger, Jack of Plate 200 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes) Light Armour (Base) Backstab (Base, Precise Backstab, Effortless Backstab) Curse of the Heart (Base, Ease of Cursing) Perception (Base, Highly Perceptive) Stealth (Base, Darkness' Embrace, Sneak) Disarm Devices (Base, Backplate, Nightlatch) Verbal Sparing (Base) Poison (Base) |
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Buakani Vilmami - Gnome Level 10 ---------------------------- WS: 65 | BS: 20 | PP: 40 | AG: 70 |INT: 40 | WIL: 30 | FEL: 50 Hit Points: 75 Armour: 6 Action Points: 7 Encounter: Unique - Lieutenant Speed: Quick Step (7m - 1AP) Dash (21m - 2AP) Run (35m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 1d10+4 damage - 3 AP - 70% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage - 0AP - +1 AP to add 1d10 damage Curse of the Heart - Focus Required - 4AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d1- damage. ---------------------------- Abilities ---------------------------- Perception: 45% Stealth: 75% Disarm Devices: 75% ---------------------------- Defence ---------------------------- Dodge: 75% Parry: 75% ---------------------------- Equipment ---------------------------- Crystal Athame, Parrying Dagger, Jack of Plate 500 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes) Light Armour (Base, Personalization - Dodge, Improved Armour) Backstab (Base, Precise Backstab, Effortless Backstab, Vicious Backstab, Automatic Backstab) Curse of the Heart (Base, Ease of Cursing, Palpatations) Perception (Base, Highly Perceptive) Stealth (Base, Darkness' Embrace, Sneak, Subtle Fingers) Disarm Devices (Base, Backplate, Nightlatch, Striking Plate) Verbal Sparing (Base, Verbal Riposte, Duelist of words) Poison (Base) |
Crystal Athame - Focusing Crystal (Force) Athame.
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Buakani Vilmami - Gnome Level 13 ---------------------------- WS: 70 | BS: 20 | PP: 40 | AG: 70 |INT: 40 | WIL: 30 | FEL: 50 Hit Points: 106 Armour: 6 Action Points: 7 Encounter: Unique - Lieutenant Speed: Quick Step (7m - 1AP) Dash (21m - 2AP) Run (35m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 1d10+5 damage - 2 AP - 80% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage - 0AP - +1 AP to add 1d10 damage Curse of the Heart - Focus Required - 4AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d1- damage. ---------------------------- Abilities ---------------------------- Perception: 55% Stealth: 85% Disarm Devices: 75% - +5% per to extra AP spent. Cure - 1d10+6 - 4 AP - Touch ---------------------------- Defence ---------------------------- Dodge: 75% Parry: 90% - 1 AP ---------------------------- Equipment ---------------------------- Crystal Athame, Parrying Dagger, Jack of Plate 100 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes, Effortless Strike Parry Master) Light Armour (Base, Personalization - Dodge, Improved Armour) Backstab (Base, Precise Backstab, Effortless Backstab, Vicious Backstab, Automatic Backstab) Curse of the Heart (Base, Ease of Cursing, Palpatations) Cure (Base) Revive (Base) Perception (Base, Highly Perceptive, More Highly Perceptive) Stealth (Base, Darkness' Embrace, Sneak, Subtle Fingers, Nearly Invisible) Disarm Devices (Base, Backplate, Nightlatch, Striking Plate, Cylinder rose) Verbal Sparing (Base, Verbal Riposte, Duelist of words) Poison (Base) |
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Buakani Vilmami - Gnome Level 16 ---------------------------- WS: 70 | BS: 40 | PP: 60 | AG: 70 |INT: 60 | WIL: 50 | FEL: 70 Hit Points: 142 Armour: 6 Action Points: 12 or twice party, whichever is higher. Encounter: Unique - Boss Speed: Quick Step (7m - 1AP) Dash (21m - 2AP) Run (35m - 3AP) ---------------------------- Attacks ---------------------------- Athame - 2d10+5 damage - 2 AP - 85% Rapid Strike Athame - 1d10+4 damage - 1 AP - 50% - Damage half after armour Poison - +3 damage, +3 per victim's turn if a Easy (+10) Physical Prowess test. Backstab - +1d10 damage - 0AP - +1 AP to add 1d10 damage Curse of the Heart - Focus Required - 4AP to activate - Once per round when the target casts a spell or performs an attack inflict 1d1- damage. ---------------------------- Abilities ---------------------------- Perception: 75% Stealth: 85% Disarm Devices: 75% - +5% per to extra AP spent. Cure - 2d10+6 - 4 AP - 10m ---------------------------- Defence ---------------------------- Dodge: 75% Parry: 90% - 1 AP ---------------------------- Equipment ---------------------------- Crystal Athame, Parrying Dagger, Jack of Plate 300 sp ---------------------------- Talents ---------------------------- Light Blades (Base, Precise Strike, Rapid Strikes, Effortless Strike, Parry Master, Potent Strike) Light Armour (Base, Personalization - Dodge, Improved Armour) Backstab (Base, Precise Backstab, Effortless Backstab, Vicious Backstab, Automatic Backstab) Curse of the Heart (Base, Ease of Cursing, Palpatations) Cure (Base, Ranged Healing, ) Revive (Base) Perception (Base, Highly Perceptive, More Highly Perceptive) Stealth (Base, Darkness' Embrace, Sneak, Subtle Fingers, Nearly Invisible) Disarm Devices (Base, Backplate, Nightlatch, Striking Plate, Cylinder rose) Verbal Sparing (Base, Verbal Riposte, Duelist of words) Poison (Base, Extended Poison, Virulent ) |
Crystal Athame - Focusing Crystal (Force) Athame, Basic Enchatment.
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