Racial Template
Most of the creatures in the Bestiary are only part of the story. While you can cheerfully use a random Spearman or Duelist without these additional bonuses, these allow you to flavour the creatures to have some semblance of their standard race.
To use these Templates, simply add them to the profile provided. This may mean that there weapon or magic skill is a bit stronger, or it might possibly be that suddenly they can dodge better.
It is absolutely possible to modify these profiles to represent other faces of the races that there abilities can grant, but for speed these more common ones have been selected.
It is also entirely possible to 'refund' weapons or items an enemy carries if there races doesn't need them - Lizardfolk, Shifters and others can fight with natural weapons.
These choices are entirely up to the GM, and what they feel will be most useful to there game. As a rule, however, you should probably save that kind of effort for unique foes that will play a larger roll in your game world.
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Table of Contents
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Common Races
Humans
Add +10 to any two stats. |
Elves
Add +10 to Agility and add +1 to movement speed. |
Dwarves
+5 to hit or for any tests against any creature that has wounded the character withing 24 hours. |
Kobolds
Gain one Draconic (Kobold) Heritage and a Breath Weapon and -1 on damage, |
Goblins
Add +10 to Agility, -1 on damage, the Stealth talent and +10 to it. |
Lizardfolk
Grant a Natural Attack that inflicts 1d10+1 damage for 4 AP and +1 armour. |
Uncommon Races
Simulacrum
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Giantborn
Add +2 to damage, and a +2 for every six levels, and add +1m to reach. |
The Lost
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Fey-Kissed
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Elemental Kin
Umbresk
They can see in perfect darkness up to 30m and Resistance to cold. |
Dryda
Add a Natural Attack attack that does 1d10+1 damage with 2m range, and add +1m for every 4 levels. |
Other Creatures
Herbivore
Add Perception and +10 to checks with it. |
Small Creature
Add +10 to Agility. |
Medium Creatures
Add +10 to any stat and +1 damage. |
Large Creatures
+10 to Physical Prowess and +2 damage per 5 levels. |
Artificial Life
Add +10 to Intelligence and add full Physical Prowess modifier to damage. Allows the Artificial Lifeform Monstrous Talent. |
Fey
Fey are immune to illusion magics, and gain a +10 to any illusion effects. In addition they gain +2 armour against non-iron weapons, and -2 and when struck with Iron. |