Companion Equipment
Table of Contents
Companion Weapons Companion Armour Companion Equipment Magical Items |
Companion Weapons
Natural Weapon Enhancements
Damage: +2 Action Points: +1 Item Slot: 2 Materials: Metals, Bone, Wood Cost: 35 sp Description: The natural weapons of various creatures are lethal, but they can be enhanced further - metal additions to horns and teeth, plating on claws and the like. It adds to the damage they can cause. Special: These items can be upgraded and enchanted just like a regular weapon. |
Companion Armour
Light Barding
AC Bonus: 1 AP Penalty: 0 Agility Penalty: 0% Item Slot: 3 Materials: Metal, Cloth and Leather Cost: 45sp Description: Lightweight cover, draped from the back and synched under the belly on most animals. |
Medium Barding
AC Bonus: 3 AP Penalty: 0 Agility Penalty: -10% Item Slot: 8 Materials: Metal, Cloth and Leather Cost: 60sp Description: Heavier and more fitting, this barding costs agility for better protection. |
Companion Equipment
Saddle
Cost: 20sp Item Slots: 8 Description: A cloth and leather saddle. Adds +10% to tests to stay in the saddle. |
War Saddle
Cost: 100sp Item Slots: 8 Description: A saddle with a rest for ranged weapons, adding +5% to hit. |
Pack
Cost: 40sp Item Slots: +12 slots Description: Large bags that add carrying capacity. |
Magical Items
Collar of the Great Beast
As many clothes as the imagination allows. Cost: 1500sp Locations: Neck Effect: Upon activation, at a cost of 4AP, this collar grants the creature the Large or Tiny Monster Talent. It costs the creature's partner 1AP per turn to keep this |
Stone of Seer's Sight
As many clothes as the imagination allows. Cost: 900sp Locations: Head (both companion and its partner). Effect: These stones attach to the companion's forehead and a matching one is placed on the partner. While active either can see through the other's eyes at a cost of 1AP and cast any Spell talents through the stone as though the caster's location was the companion or partner. |