Telepathy
Focusing on the mind of your foes, reading and manipulating it, makes Telepathy a potent tool in anyone's arsenal.
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Table of Contents
Combat Scan Mental Noise Cerebral Disruption |
Combat Scan
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Knowing what your opponent is thinking can allow you to react with inhuman skill.
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Concentration
Action Points: 5 AP
Cool Down: Duration + 1 Round
Range: 30m
Rank 1
Combat Scan - Select one target within range. The caster makes a willpower test. If successful the caster gains +10% to Dodge and Parry against the target. This ability costs 2 AP per round to sustain.
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Rank 2
Armour of the Mind - Add 2 to armour against any attack from the target.
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Rank 3
Easier Maintenance - Reduce the cost of using the Talent by 1 AP.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Enhancement
Requirements: None
Duration: Concentration
Action Points: 5 AP
Cool Down: Duration + 1 Round
Range: 30m
Rank 1
Combat Scan - Select one target within range. The caster makes a willpower test. If successful the caster gains +10% to Dodge and Parry against the target. This ability costs 2 AP per round to sustain.
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Rank 2
Armour of the Mind - Add 2 to armour against any attack from the target.
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Rank 3
Easier Maintenance - Reduce the cost of using the Talent by 1 AP.
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Rank 4
(Level 5 and higher)
Effortless Casting - Reduce the Cooldown to 0, allowing other abilities to be used while this one is active.
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-- Or --
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Cross Focus - When using this ability you can also use Combat Scan, combining the two Talents, but it costs 2AP more than more the expensive of the two talents to activate and +1 to maintain.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
-- Or --
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Telepathic Advantage - Any attacks or magic gain a +10% against the target.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Flawless Evasion - If there was a possibility for an ability to miss, once per combat, the character can act as though it missed them regardless of how they rolled.
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-- Or --
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Mental Noise
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Use your mental abilities to flood the target with noise, making it harder for them to function.
Attribute: Willpower
Type: Overwhelm
Requirements: None
Duration: Concentration
Action Points: 5 AP
Cool Down: 1 Round
Range: 20m
Rank 1
Mental Noise - Make an opposed willpower test against your opponent. If the caster is successful then the target takes a -5% to hit, Parry and Dodge while within range. It costs 2AP to maintain this ability.
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Rank 2
Easier MaintanceMaintenance - Reduce the AP cost to maintain this ability by 1AP.
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Rank 3
Mental Screech - Increase the penalty by an additional 5%, and reduce their movement by half.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Overwhelm
Requirements: None
Duration: Concentration
Action Points: 5 AP
Cool Down: 1 Round
Range: 20m
Rank 1
Mental Noise - Make an opposed willpower test against your opponent. If the caster is successful then the target takes a -5% to hit, Parry and Dodge while within range. It costs 2AP to maintain this ability.
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Rank 2
Easier MaintanceMaintenance - Reduce the AP cost to maintain this ability by 1AP.
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Rank 3
Mental Screech - Increase the penalty by an additional 5%, and reduce their movement by half.
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Rank 4
(Level 5 and higher)
Brain Static - Once per round, when the target takes an action, you can force it to cost an additional 1AP. This costs an additional 2AP to use.
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-- Or --
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Cross Focus - When using this ability you can also use Combat Scan, combining the two Talents, but it costs 2AP more than more expensive of the two talents to activate and +1 to maintain.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Rent Thoughts - Reduce the AP of the target by 2 for the duration of this ability.
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-- Or --
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Reduced Cooldown - Reduce the cooldown by 1.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Perfect Negation - When the target performs an action, once per round, you may spend the same number of AP to negate that action.
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-- Or --
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Collective Hysteria - Add +5% to this abilities penalty, and increase the number of targets by the casters willpower modifier.
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Cerebral Disruption
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A mental spike to the brain, causing agony and physical damage.
Attribute: Willpower
Type: Attack Spell
Requirements: None
Duration: Instant.
Action Points: 5 AP
Cool Down: 1 Round
Range: 30m
Rank 1
Cerebral Disruption - Make a Willpower test. On a success inflict 1d5+3 damage to a target, ignoring armour.
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Rank 2
Increased Range - Add 10m to the attack.
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Rank 3
Reduced Cooldown - Reduce the cooldown by 1.
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Rank 4
(Level 5 and higher)
Attribute: Willpower
Type: Attack Spell
Requirements: None
Duration: Instant.
Action Points: 5 AP
Cool Down: 1 Round
Range: 30m
Rank 1
Cerebral Disruption - Make a Willpower test. On a success inflict 1d5+3 damage to a target, ignoring armour.
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Rank 2
Increased Range - Add 10m to the attack.
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Rank 3
Reduced Cooldown - Reduce the cooldown by 1.
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Rank 4
(Level 5 and higher)
Violence of Thought - Increase the damage inflicted by 2.
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-- Or --
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Easier Casting - Reduce the cost of this talent by 1AP.
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Rank 5
(Level 10 and higher)
(Level 10 and higher)
Group Blast - Add an additional target to the attack for 2AP per target, up to your Willpower modifier in targets.
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-- Or --
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Concussion - On a successful Willpower hit the target must make a Willpower test or gain the Concussed Condition for 1d10 rounds.
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Rank 6
(Level 15 or higher)
(Level 15 or higher)
Cerebral Infarction - Increase the damage inflicted by +5 when this attack is used.
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-- Or --
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