The Possessed
Some beings make an idea host for something else. Be it angelic, demonic, spectral or something else, the Possessed effectively have a second set of skills on hand. Of course, that second set of skills comes with another being they must deal with...
1st Level
Upon character creation, build a second 'personality' - they gain Attributes as normal, bar Physical Prowess, but do not get a race, Archetype, Advantages and Disadvantages, etc. This second personality does not gain Talents in a normal manner. Physical Prowess must also be the same for both Personalities - while they may differ in magical prowess or sword skill they are both occupying the same body.
At level 1 the Possessor gains a Combat Talent and a Social Talent. The Possessed also gains 1 additional talent. These Talents can only be used by either the Possessed or the Possessor. The Possesed only has access to the Talents they normally acquire, and the Possesor the ones gained as they level up with this Archetype
To switch between the two beings costs 3 AP. Cooldown and status effects target both personalities equally - swapping doesn't negate these penalties.
At each even level, the Possessor gains 1 additional Combat and Social Talent. As with all Possessor Talents the Possessed cannot access them.
Finally, the Possesed's Possessor should choose one 'goal' from the Possessor's Goal list.
4th Level
To swap between personalities costs 2 AP.
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Possessor's Goals
Being of Evil - The Possessor is a creature of evil, and seeks to do evil. The Possessor can't take healing talents, and healing talents used by the possessed take a -2 penalty.
Being of Good - The Possessor is a being of good. It must have a Healing talent of some kind and has a compulsion to heal any who ask for it. The Possessed must make succeed on a Willpower test or either heal those who ask or allow their Possessor to do it.
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8th Level
Each personality gains one 1 Social Talents.
12th Level
If the Possessed or Possessor reaches 0 HP the other personality can, briefly, take over, for three rounds before collapsing. For these three rounds the other personality has 1 HP per level, and collapses sooner if they reach the end of these HP.
16th Level
For a brief moment, it is possible for the Possessed and Possessor to work together. At a cost of 3 AP, and 1 AP per turn, both sets of Talents can be accessed at once.
20th Level
Both get 3 Talents.